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Using Mathematical Modeling to Get Real With Students

Unlike canned word problems, mathematical modeling plunges students into the messy complexities of real-world problem solving.  

How do you bring math to life for kids? Illustrating the boundless possibilities of mathematics can be difficult if students are only asked to examine hypothetical situations like divvying up a dessert equally or determining how many apples are left after sharing with friends, writes third- and fourth- grade teacher Matthew Kandel for Mathematics Teacher: Learning and Teaching PK-12 .

In the early years of instruction, it’s not uncommon for students to think they’re learning math for the sole purpose of being able to solve word problems or help fictional characters troubleshoot issues in their imaginary lives, Kandel says. “A word problem is a one-dimensional world,” he writes. “Everything is distilled down to the quantities of interest. To solve a word problem, students can pick out the numbers and decide on an operation.” 

But through the use of mathematical modeling, students are plucked out of the hypothetical realm and plunged into the complexities of reality—presented with opportunities to help solve real-world problems with many variables by generating questions, making assumptions, learning and applying new skills, and ultimately arriving at an answer.

In Kandel’s classroom, this work begins with breaking students into small groups, providing them with an unsharpened pencil and a simple, guiding question: “How many times can a pencil be sharpened before it is too small to use?”

Setting the Stage for Inquiry 

The process of tackling the pencil question is not unlike the scientific method. After defining a question to investigate, students begin to wonder and hypothesize—what information do we need to know?—in order to identify a course of action. This step is unique to mathematical modeling: Whereas a word problem is formulaic, leading students down a pre-existing path toward a solution, a modeling task is “free-range,” empowering students to use their individual perspectives to guide them as they progress through their investigation, Kandel says. 

Modeling problems also have a number of variables, and students themselves have the agency to determine what to ignore and what to focus their attention on. 

After inter-group discussions, students in Kandel’s classroom came to the conclusion that they’d need answers to a host of other questions to proceed with answering their initial inquiry: 

  • How much does the pencil sharpener remove? 
  • What is the length of a brand new, unsharpened pencil? 
  • Does the pencil sharpener remove the same amount of pencil each time it is used?

Introducing New Skills in Context

Once students have determined the first mathematical question they’d like to tackle (does the pencil sharpener remove the same amount of pencil each time it is used?), they are met with a roadblock. How were they to measure the pencil if the length did not fall conveniently on an inch or half inch? Kandel took the opportunity to introduce a new target skill which the class could begin using immediately: measuring to the nearest quarter inch. 

“One group of students was not satisfied with the precision of measuring to the nearest quarter inch and asked to learn how to measure to the nearest eighth of an inch,” Kandel explains. “The attention and motivation exhibited by students is unrivaled by the traditional class in which the skill comes first, the problem second.” 

Students reached a consensus and settled on taking six measurements total: the initial length of the new, unsharpened pencil as well as the lengths of the pencil after each of five sharpenings. To ensure all students can practice their newly acquired skill, Kandel tells the class that “all group members must share responsibility, taking turns measuring and checking the measurements of others.” 

Next, each group created a simple chart to record their measurements, then plotted their data as a line graph—though exploring other data visualization techniques or engaging students in alternative followup activities would work as well.

“We paused for a quick lesson on the number line and the introduction of a new term—mixed numbers,” Kandel explains. “Armed with this new information, students had no trouble marking their y-axis in half- or quarter-inch increments.” 

Sparking Mathematical Discussions

Mathematical modeling presents a multitude of opportunities for class-wide or small-group discussions, some which evolve into debates in which students state their hypotheses, then subsequently continue working to confirm or refute them. 

Kandel’s students, for example, had a wide range of opinions when it came to answering the question of how small of a pencil would be deemed unusable. Eventually, the class agreed that once a pencil reached 1 ¼ inch, it could no longer be sharpened—though some students said they would be able to still write with it. 

“This discussion helped us better understand what it means to make an assumption and how our assumptions affected our mathematical outcomes,” Kandel writes. Students then indicated the minimum size with a horizontal line across their respective graphs. 

Many students independently recognized the final step of extending their line while looking at their graphs. With each of the six points representing their measurements, the points descended downward toward the newly added horizontal “line of inoperability.” 

With mathematical modeling, Kandel says, there are no right answers, only models that are “more or less closely aligned with real-world observations.” Each group of students may come to a different conclusion, which can lead to a larger class discussion about accuracy. To prove their group had the most accurate conclusion, students needed to compare and contrast their methods as well as defend their final result. 

Developing Your Own Mathematical Models

The pencil problem is a great starting point for introducing mathematical modeling and free-range problem solving to your students, but you can customize based on what you have available and the particular needs of each group of students.

Depending on the type of pencil sharpener you have, for example, students can determine what constitutes a “fair test” and set the terms of their own inquiry. 

Additionally, Kandel suggests putting scaffolds in place to allow students who are struggling with certain elements to participate: Simplified rulers can be provided for students who need accommodations; charts can be provided for students who struggle with data collection; graphs with prelabeled x- and y-axes can be prepared in advance.

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.css-1sk4066:hover{background:#d1ecfa;} 7 Real-World Math Strategies

Students can also explore completely different free-range problem solving and real world applications for math . At North Agincourt Jr. Public School in Scarborough, Canada, kids in grades 1-6 learn to conduct water audits. By adding, subtracting, finding averages, and measuring liquids—like the flow rate of all the water foundations, toilets, and urinals—students measure the amount of water used in their school or home in a single day. 

Or you can ask older students to bring in common household items—anything from a measuring cup to a recipe card—and identify three ways the item relates to math. At Woodrow Petty Elementary School in Taft, Texas, fifth-grade students display their chosen objects on the class’s “real-world math wall.” Even acting out restaurant scenarios can provide students with an opportunity to reinforce critical mathematical skills like addition and subtraction, while bolstering an understanding of decimals and percentages. At Suzhou Singapore International School in China, third- to fifth- graders role play with menus, ordering fictional meals and learning how to split the check when the bill arrives. 

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20 Effective Math Strategies To Approach Problem-Solving 

Katie Keeton

Math strategies for problem-solving help students use a range of approaches to solve many different types of problems. It involves identifying the problem and carrying out a plan of action to find the answer to mathematical problems.  

Problem-solving skills are essential to math in the general classroom and real-life. They require logical reasoning and critical thinking skills. Students must be equipped with strategies to help them find solutions to problems.

This article explores mathematical problem solving strategies, logical reasoning and critical thinking skills to help learners with solving math word problems independently in real-life situations. 

What are problem-solving strategies?

Problem-solving strategies in math are methods students can use to figure out solutions to math problems. Some problem-solving strategies: 

  • Draw a model
  • Use different approaches
  • Check the inverse to make sure the answer is correct

Students need to have a toolkit of math problem-solving strategies at their disposal to provide different ways to approach math problems. This makes it easier to find solutions and understand math better. 

Strategies can help guide students to the solution when it is difficult ot know when to start.

The ultimate guide to problem solving techniques

The ultimate guide to problem solving techniques

Download these ready-to-go problem solving techniques that every student should know. Includes printable tasks for students including challenges, short explanations for teachers with questioning prompts.

20 Math Strategies For Problem-Solving

Different problem-solving math strategies are required for different parts of the problem. It is unlikely that students will use the same strategy to understand and solve the problem. 

Here are 20 strategies to help students develop their problem-solving skills. 

Strategies to understand the problem

Strategies that help students understand the problem before solving it helps ensure they understand: 

  • The context
  • What the key information is
  • How to form a plan to solve it

Following these steps leads students to the correct solution and makes the math word problem easier .

Here are five strategies to help students understand the content of the problem and identify key information. 

1. Read the problem aloud

Read a word problem aloud to help understand it. Hearing the words engages auditory processing. This can make it easier to process and comprehend the context of the situation.

2. Highlight keywords 

When keywords are highlighted in a word problem, it helps the student focus on the essential information needed to solve it. Some important keywords help determine which operation is needed.  For example, if the word problem asks how many are left, the problem likely requires subtraction.  Ensure students highlight the keywords carefully and do not highlight every number or keyword. There is likely irrelevant information in the word problem.

3. Summarize the information

Read the problem aloud, highlight the key information and then summarize the information. Students can do this in their heads or write down a quick summary.  Summaries should include only the important information and be in simple terms that help contextualize the problem.

4. Determine the unknown

A common problem that students have when solving a word problem is misunderstanding what they are solving. Determine what the unknown information is before finding the answer.  Often, a word problem contains a question where you can find the unknown information you need to solve. For example, in the question ‘How many apples are left?’ students need to find the number of apples left over.

5. Make a plan

Once students understand the context of the word problem, have dentified the important information and determined the unknown, they can make a plan to solve it.  The plan will depend on the type of problem. Some problems involve more than one step to solve them as some require more than one answer.  Encourage students to make a list of each step they need to take to solve the problem before getting started.

Strategies for solving the problem 

1. draw a model or diagram.

Students may find it useful to draw a model, picture, diagram, or other visual aid to help with the problem solving process.  It can help to visualize the problem to understand the relationships between the numbers in the problem. In turn, this helps students see the solution.

math problem that needs a problem solving strategy

Similarly, you could draw a model to represent the objects in the problem:

math problem requiring problem solving

2. Act it out

This particular strategy is applicable at any grade level but is especially helpful in math investigation in elementary school . It involves a physical demonstration or students acting out the problem using movements, concrete resources and math manipulatives .  When students act out a problem, they can visualize and contectualize the word problem in another way and secure an understanding of the math concepts.  The examples below show how 1st-grade students could “act out” an addition and subtraction problem:

The problemHow to act out the problem
Gia has 6 apples. Jordan has 3 apples. How many apples do they have altogether?Two students use counters to represent the apples. One student has 6 counters and the other student takes 3. Then, they can combine their “apples” and count the total.
Michael has 7 pencils. He gives 2 pencils to Sarah. How many pencils does Michael have now?One student (“Michael”) holds 7 pencils, the other (“Sarah”) holds 2 pencils. The student playing Michael gives 2 pencils to the student playing Sarah. Then the students count how many pencils Michael is left holding.

3. Work backwards

Working backwards is a popular problem-solving strategy. It involves starting with a possible solution and deciding what steps to take to arrive at that solution.  This strategy can be particularly helpful when students solve math word problems involving multiple steps. They can start at the end and think carefully about each step taken as opposed to jumping to the end of the problem and missing steps in between.

For example,

problem solving math question 1

To solve this problem working backwards, start with the final condition, which is Sam’s grandmother’s age (71) and work backwards to find Sam’s age. Subtract 20 from the grandmother’s age, which is 71.  Then, divide the result by 3 to get Sam’s age. 71 – 20 = 51 51 ÷ 3 = 17 Sam is 17 years old.

4. Write a number sentence

When faced with a word problem, encourage students to write a number sentence based on the information. This helps translate the information in the word problem into a math equation or expression, which is more easily solved.  It is important to fully understand the context of the word problem and what students need to solve before writing an equation to represent it.

5. Use a formula

Specific formulas help solve many math problems. For example, if a problem asks students to find the area of a rug, they would use the area formula (area = length × width) to solve.   Make sure students know the important mathematical formulas they will need in tests and real-life. It can help to display these around the classroom or, for those who need more support, on students’ desks.

Strategies for checking the solution 

Once the problem is solved using an appropriate strategy, it is equally important to check the solution to ensure it is correct and makes sense. 

There are many strategies to check the solution. The strategy for a specific problem is dependent on the problem type and math content involved.

Here are five strategies to help students check their solutions. 

1. Use the Inverse Operation

For simpler problems, a quick and easy problem solving strategy is to use the inverse operation. For example, if the operation to solve a word problem is 56 ÷ 8 = 7 students can check the answer is correct by multiplying 8 × 7. As good practice, encourage students to use the inverse operation routinely to check their work. 

2. Estimate to check for reasonableness

Once students reach an answer, they can use estimation or rounding to see if the answer is reasonable.  Round each number in the equation to a number that’s close and easy to work with, usually a multiple of ten.  For example, if the question was 216 ÷ 18 and the quotient was 12, students might round 216 to 200 and round 18 to 20. Then use mental math to solve 200 ÷ 20, which is 10.  When the estimate is clear the two numbers are close. This means your answer is reasonable. 

3. Plug-In Method

This method is particularly useful for algebraic equations. Specifically when working with variables.  To use the plug-in method, students solve the problem as asked and arrive at an answer. They can then plug the answer into the original equation to see if it works. If it does, the answer is correct.

Problem solving math problem 2

If students use the equation 20m+80=300 to solve this problem and find that m = 11, they can plug that value back into the equation to see if it is correct. 20m + 80 = 300 20 (11) + 80 = 300 220 + 80 = 300 300 = 300 ✓

4. Peer Review

Peer review is a great tool to use at any grade level as it promotes critical thinking and collaboration between students. The reviewers can look at the problem from a different view as they check to see if the problem was solved correctly.   Problem solvers receive immediate feedback and the opportunity to discuss their thinking with their peers. This strategy is effective with mixed-ability partners or similar-ability partners. In mixed-ability groups, the partner with stronger skills provides guidance and support to the partner with weaker skills, while reinforcing their own understanding of the content and communication skills.  If partners have comparable ability levels and problem-solving skills, they may find that they approach problems differently or have unique insights to offer each other about the problem-solving process.

5. Use a Calculator

A calculator can be introduced at any grade level but may be best for older students who already have a foundational understanding of basic math operations. Provide students with a calculator to allow them to check their solutions independently, accurately, and quickly. Since calculators are so readily available on smartphones and tablets, they allow students to develop practical skills that apply to real-world situations.  

Step-by-step problem-solving processes for your classroom

In his book, How to Solve It , published in 1945, mathematician George Polya introduced a 4-step process to solve problems. 

Polya’s 4 steps include:

  • Understand the problem
  • Devise a plan
  • Carry out the plan

Today, in the style of George Polya, many problem-solving strategies use various acronyms and steps to help students recall. 

Many teachers create posters and anchor charts of their chosen process to display in their classrooms. They can be implemented in any elementary, middle school or high school classroom. 

Here are 5 problem-solving strategies to introduce to students and use in the classroom.

CUBES math strategy for problem solving

How Third Space Learning improves problem-solving 

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Third Space Learning offers a free resource library is filled with hundreds of high-quality resources. A team of experienced math experts carefully created each resource to develop students mental arithmetic, problem solving and critical thinking. 

Explore the range of problem solving resources for 2nd to 8th grade students. 

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Third Space Learning offers one-on-one math tutoring to help students improve their math skills. Highly qualified tutors deliver high-quality lessons aligned to state standards. 

Former teachers and math experts write all of Third Space Learning’s tutoring lessons. Expertly designed lessons follow a “my turn, follow me, your turn” pedagogy to help students move from guided instruction and problem-solving to independent practice. 

Throughout each lesson, tutors ask higher-level thinking questions to promote critical thinking and ensure students are developing a deep understanding of the content and problem-solving skills.

problem solving model for math

Problem-solving

Educators can use many different strategies to teach problem-solving and help students develop and carry out a plan when solving math problems. Incorporate these math strategies into any math program and use them with a variety of math concepts, from whole numbers and fractions to algebra. 

Teaching students how to choose and implement problem-solving strategies helps them develop mathematical reasoning skills and critical thinking they can apply to real-life problem-solving.

READ MORE :

  • 8 Common Core math examples
  • Tier 3 Interventions: A School Leaders Guide
  • Tier 2 Interventions: A School Leaders Guide
  • Tier 1 Interventions: A School Leaders Guide

There are many different strategies for problem-solving; Here are 5 problem-solving strategies: • draw a model  • act it out  • work backwards  • write a number sentence • use a formula

Here are 10 strategies for problem-solving: • Read the problem aloud • Highlight keywords • Summarize the information • Determine the unknown • Make a plan • Draw a model  • Act it out  • Work backwards  • Write a number sentence • Use a formula

1. Understand the problem 2. Devise a plan 3. Carry out the plan 4. Look back

Some strategies you can use to solve challenging math problems are: breaking the problem into smaller parts, using diagrams or models, applying logical reasoning, and trying different approaches.

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What Is a Bar Model? How to Use This Math Problem-Solving Method in Your Classroom

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Teaching mathematical problem-solving to your students is a crucial element of mathematical understanding. They must be able to decipher word problems and recognize the correct operation to use in order to solve the problem correctly (rather than freaking out as soon as they see a mathematical problem in words!!!). But what is the best strategy for embedding this knowledge into your students? Enter the Bar Model Method , also known in education as a tape diagram, strip diagram, or tape model.

The model has gained traction in classrooms around the world, so you may be thinking it’s time to introduce it in your classroom. But what is the bar model all about, and what are the advantages of using this method with elementary students? The math teachers on the Teach Starter team are here with a quick primer to help you decide if this is the right path for your math class!

Explore the latest math teaching resources from Teach Starter!

What Is a Bar Model?

The Bar Model is a mathematical diagram that is used to represent and solve problems involving quantities and their relationships to one another.

It was developed in Singapore in the 1980s when data showed Singapore’s elementary school students were lagging behind their peers in math. An analysis of testing data at the time showed less than half of Singapore’s students in grades 2-4 could solve word problems that were presented without keywords such as “altogether” or “left.” Something had to be done, and that something was the introduction of the bar model, which has been widely credited with rocketing the kids of Singapore to the top of math scores for kids all around the globe.

At its core, the bar model is an explicit teaching and learning strategy for problem-solving. The actual bar model consists of a set of bars or rectangles that represent the quantities in the problem, and the operations are represented by the lengths and arrangements of the bars. Among its strengths is the fact that it can be applied to all operations, including multiplication and division. They’re also useful when it comes to teaching students more advanced math concepts, such as ratios and proportionality.

The Bar Model combines the concrete (drawings) and the abstract (algorithms or equations) to help the student solve the problem.

How to Use a Bar Model in Math

Whether you’re calling it a bar model, a strip diagram, or a tape diagram, the concept is the same – you have rectangular bars (or strips) that are laid out horizontally to represent quantities and the relationships between them.

  • The bars themselves — horizontal rectangles—  represent the problem.
  • The length of the bar(s) represents the quantity.
  • The locations of the bars show the relationship between the quantities.

Visualizing this relationship helps students decide which operation to use to solve the problem. The student then labels the known quantities with numbers and labels the unknown quantities with question marks.

example of bar model in math

The three basic structures are:

  • Part-Part-Whole
  • Equal Parts

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Many teachers (particularly in the elementary grades) will recognize elements of the Bar Model as being similar to the Part-Part-Whole method we’ve been teaching forever.

The Bar Model could be looked at as an extension of this concept. It can be used by students right through elementary school (and beyond) not only to solve addition and subtraction problems but to tackle multiplication and division word-based problems as well.

word problem represented with the bar model method in math

Teaching with the Bar Model

The Bar Model can easily be incorporated into your elementary math instruction, from simple addition to more complex multiplication and division and so on. Here are just a few ideas from our teacher team:

  • Use part–whole bar models to show word problems with a missing number element to teach addition or subtraction.

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  • Use the bar model method to help students see how a bar must be cut into equal parts when multiplying and dividing.
  • Help students visualize fractions with the bar model — Use the rectangles to help students see how the fractions relate to whole numbers by showing the relationship between the numerator and denominator.

Explore our complete collection of curriculum-aligned resources for teaching about operations !

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Problem Solving in Every Lesson

Using research-based strategies to teach problem solving, the hands-on difference in problem-solving.

Students using manipulatives are engaged in problem solving situations every day as they explore and discover the essential underpinnings of mathematical concepts.

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Steps and Strategies for Problem-Solving

Students develop and apply a five-step problem solving model and discover that a variety of strategies may be used to solve the same problem.

5-Step Problem-Solving Model

1. Read and understand.

2. Find the question and needed facts.

3. Decide on process.

4. Estimate and compare.

5. Solve and check back.

Common Problem-Solving Strategies

1. Act it out.

2. Use a model.

3. Draw a picture.

4. Simplify

5. Make a table. Find a pattern.

Real-World Problem Solving

Real-world problems are used as the vehicle to introduce lessons. As students write word problems related to a computation, they develop understanding of the structure of a word problem. Understanding the relationship between elements in a word problem is essential to solving the problem.

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The Frayer Model for Math

ThoughtCo. / Deb Russell

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The Frayer Model is a graphic organizer that was traditionally used for language concepts, specifically to enhance the development of vocabulary. However, graphic organizers are great tools to support thinking through problems in math . When given a specific problem, we need to use the following process to guide our thinking which is usually a four-step process:

  • What is being asked? Do I understand the question?
  • What strategies might I use?
  • How will I solve the problem?
  • What is my answer? How do I know? Did I fully answer the question?

Learning to Use the Frayer Model in Math

These 4 steps are then applied to the Frayer model template ( print the PDF ) to guide the problem-solving process and develop an effective way of thinking. When the graphic organizer is used consistently and frequently, over time, there will be a definite improvement in the process of solving problems in math. Students who were afraid to take risks will develop confidence in approaching the solving of math problems.

Let's take a very basic problem to show what the thinking process would be for using the Frayer Model.

Sample Problem and Solution

A clown was carrying a bunch of balloons. The wind came along and blew away 7 of them and now he only has 9 balloons left. How many balloons did the clown begin with?

Using the Frayer Model to Solve the Problem:

  • Understand :  I need to find out how many balloons the clown had before the wind blew them away.
  • Plan:  I could draw a picture of how many balloons he has and how many balloons the wind blew away.
  • Solve:  The drawing would show all of the balloons, the child may also come up with the number sentence as well.
  • Check : Re-read the question and put the answer in written format.

Although this problem is a basic problem, the unknown is at the beginning of the problem which often stumps young learners. As learners become comfortable with using a graphic organizer like a  4 block method  or the Frayer Model which is modified for math, the ultimate result is improved problem-solving skills. The Frayer Model also follows the steps to solving problems in math.

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Family of LLMs for mathematical reasoning.

mathllm/MathCoder

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This repo is for " MathCoder: Seamless Code Integration in LLMs for Enhanced Mathematical Reasoning "

problem solving model for math

  • [2023.05.20] 🤗 MathCodeInstruct Dataset-Plus is available now! 🔥🔥🔥
  • [2023.04.29] 🤗 MathCodeInstruct Dataset is available now! 🔥🔥🔥
  • [2023.02.27] 🚀 MathGenie achieves an accuracy of 87.7% on GSM8K and 55.7% on MATH. 🎉 Congratulations!
  • [2023.02.27] The inference and evaluation code for MathCoders is available now.
  • [2023.01.16] 🌟 Our MathCoder and CSV has been accepted at ICLR 2024 ! 🎉 Cheers!
  • [2023.10.05] Our work was featured by Aran Komatsuzaki . Thanks!
  • [2023.10.05] Our 7B models are available at Huggingface now.
  • [2023.10.05] Our paper is now accessible at https://arxiv.org/abs/2310.03731 .

Datasets and Models

Our models are available at Hugging Face now.

🤗 MathCodeInstruct Dataset

Base Model: Llama-2 Base Model: Code Llama

Training Data

The models are trained on the MathCodeInstruct Dataset.

problem solving model for math

Introduction

The recently released GPT-4 Code Interpreter has demonstrated remarkable proficiency in solving challenging math problems, primarily attributed to its ability to seamlessly reason with natural language, generate code, execute code, and continue reasoning based on the execution output. In this paper, we present a method to fine-tune open-source language models, enabling them to use code for modeling and deriving math equations and, consequently, enhancing their mathematical reasoning abilities.

We propose a method of generating novel and high-quality datasets with math problems and their code-based solutions, referred to as MathCodeInstruct. Each solution interleaves natural language , code , and execution results .

We also introduce a customized supervised fine-tuning and inference approach. This approach yields the MathCoder models, a family of models capable of generating code-based solutions for solving challenging math problems.

Impressively, the MathCoder models achieve state-of-the-art scores among open-source LLMs on the MATH (45.2%) and GSM8K (83.9%) datasets, substantially outperforming other open-source alternatives. Notably, the MathCoder model not only surpasses ChatGPT-3.5 and PaLM-2 on GSM8K and MATH but also outperforms GPT-4 on the competition-level MATH dataset. The proposed dataset and models will be released upon acceptance.

problem solving model for math

Model deployment

We use the Text Generation Inference (TGI) to deploy our MathCoders for response generation. TGI is a toolkit for deploying and serving Large Language Models (LLMs). TGI enables high-performance text generation for the most popular open-source LLMs, including Llama, Falcon, StarCoder, BLOOM, GPT-NeoX, and T5. Your can follow the guide here . After successfully installing TGI, you can easily deploy the models using deploy.sh .

We provide a script for inference. Just replace the ip and port in the following command correctly with the API forwarded by TGI like:

We also open-source all of the model outputs from our MathCoders under the outs/ folder.

To evaluate the predicted answer, run the following command:

Please cite the paper if you use our data, model or code. Please also kindly cite the original dataset papers.

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Problem Solving in Mathematics Education

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  • First Online: 28 June 2016

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problem solving model for math

  • Peter Liljedahl 6 ,
  • Manuel Santos-Trigo 7 ,
  • Uldarico Malaspina 8 &
  • Regina Bruder 9  

Part of the book series: ICME-13 Topical Surveys ((ICME13TS))

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Problem solving in mathematics education has been a prominent research field that aims at understanding and relating the processes involved in solving problems to students’ development of mathematical knowledge and problem solving competencies. The accumulated knowledge and field developments include conceptual frameworks to characterize learners’ success in problem solving activities, cognitive, metacognitive, social and affective analysis, curriculum proposals, and ways to foster problem solving approaches. In the survey, four interrelated areas are reviewed: (i) the relevance of heuristics in problem solving approaches—why are they important and what research tells us about their use? (ii) the need to characterize and foster creative problem solving approaches—what type of heuristics helps learners think of and practice creative solutions? (iii) the importance for learners to formulate and pursue their own problems; and (iv) the role played by the use of both multiple purpose and ad hoc mathematical action types of technologies in problem solving activities—what ways of reasoning do learners construct when they rely on the use of digital technologies and how technology and technology approaches can be reconciled?

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  • Mathematical Problem
  • Prospective Teacher
  • Creative Process
  • Digital Technology
  • Mathematical Task

These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

Mathematical problem solving has long been seen as an important aspect of mathematics, the teaching of mathematics, and the learning of mathematics. It has infused mathematics curricula around the world with calls for the teaching of problem solving as well as the teaching of mathematics through problem solving. And as such, it has been of interest to mathematics education researchers for as long as our field has existed. More relevant, mathematical problem solving has played a part in every ICME conference, from 1969 until the forthcoming meeting in Hamburg, wherein mathematical problem solving will reside most centrally within the work of Topic Study 19: Problem Solving in Mathematics Education. This booklet is being published on the occasion of this Topic Study Group.

To this end, we have assembled four summaries looking at four distinct, yet inter-related, dimensions of mathematical problem solving. The first summary, by Regina Bruder, is a nuanced look at heuristics for problem solving. This notion of heuristics is carried into Peter Liljedahl’s summary, which looks specifically at a progression of heuristics leading towards more and more creative aspects of problem solving. This is followed by Luz Manuel Santos Trigo’s summary introducing us to problem solving in and with digital technologies. The last summary, by Uldarico Malaspina Jurado, documents the rise of problem posing within the field of mathematics education in general and the problem solving literature in particular.

Each of these summaries references in some critical and central fashion the works of George Pólya or Alan Schoenfeld. To the initiated researchers, this is no surprise. The seminal work of these researchers lie at the roots of mathematical problem solving. What is interesting, though, is the diverse ways in which each of the four aforementioned contributions draw on, and position, these works so as to fit into the larger scheme of their respective summaries. This speaks to not only the depth and breadth of these influential works, but also the diversity with which they can be interpreted and utilized in extending our thinking about problem solving.

Taken together, what follows is a topical survey of ideas representing the diversity of views and tensions inherent in a field of research that is both a means to an end and an end onto itself and is unanimously seen as central to the activities of mathematics.

1 Survey on the State-of-the-Art

1.1 role of heuristics for problem solving—regina bruder.

The origin of the word heuristic dates back to the time of Archimedes and is said to have come out of one of the famous stories told about this great mathematician and inventor. The King of Syracuse asked Archimedes to check whether his new wreath was really made of pure gold. Archimedes struggled with this task and it was not until he was at the bathhouse that he came up with the solution. As he entered the tub he noticed that he had displaced a certain amount of water. Brilliant as he was, he transferred this insight to the issue with the wreath and knew he had solved the problem. According to the legend, he jumped out of the tub and ran from the bathhouse naked screaming, “Eureka, eureka!”. Eureka and heuristic have the same root in the ancient Greek language and so it has been claimed that this is how the academic discipline of “heuristics” dealing with effective approaches to problem solving (so-called heurisms) was given its name. Pólya ( 1964 ) describes this discipline as follows:

Heuristics deals with solving tasks. Its specific goals include highlighting in general terms the reasons for selecting those moments in a problem the examination of which could help us find a solution. (p. 5)

This discipline has grown, in part, from examining the approaches to certain problems more in detail and comparing them with each other in order to abstract similarities in approach, or so-called heurisms. Pólya ( 1949 ), but also, inter alia, Engel ( 1998 ), König ( 1984 ) and Sewerin ( 1979 ) have formulated such heurisms for mathematical problem tasks. The problem tasks examined by the authors mentioned are predominantly found in the area of talent programmes, that is, they often go back to mathematics competitions.

In 1983 Zimmermann provided an overview of heuristic approaches and tools in American literature which also offered suggestions for mathematics classes. In the German-speaking countries, an approach has established itself, going back to Sewerin ( 1979 ) and König ( 1984 ), which divides school-relevant heuristic procedures into heuristic tools, strategies and principles, see also Bruder and Collet ( 2011 ).

Below is a review of the conceptual background of heuristics, followed by a description of the effect mechanisms of heurisms in problem-solving processes.

1.1.1 Research Review on the Promotion of Problem Solving

In the 20th century, there has been an advancement of research on mathematical problem solving and findings about possibilities to promote problem solving with varying priorities (c.f. Pehkonen 1991 ). Based on a model by Pólya ( 1949 ), in a first phase of research on problem solving, particularly in the 1960s and the 1970s, a series of studies on problem-solving processes placing emphasis on the importance of heuristic strategies (heurisms) in problem solving has been carried out. It was assumed that teaching and learning heuristic strategies, principles and tools would provide students with an orientation in problem situations and that this could thus improve students’ problem-solving abilities (c.f. for instance, Schoenfeld 1979 ). This approach, mostly researched within the scope of talent programmes for problem solving, was rather successful (c.f. for instance, Sewerin 1979 ). In the 1980s, requests for promotional opportunities in everyday teaching were given more and more consideration: “ problem solving must be the focus of school mathematics in the 1980s ” (NCTM 1980 ). For the teaching and learning of problem solving in regular mathematics classes, the current view according to which cognitive, heuristic aspects were paramount, was expanded by certain student-specific aspects, such as attitudes, emotions and self-regulated behaviour (c.f. Kretschmer 1983 ; Schoenfeld 1985 , 1987 , 1992 ). Kilpatrick ( 1985 ) divided the promotional approaches described in the literature into five methods which can also be combined with each other.

Osmosis : action-oriented and implicit imparting of problem-solving techniques in a beneficial learning environment

Memorisation : formation of special techniques for particular types of problem and of the relevant questioning when problem solving

Imitation : acquisition of problem-solving abilities through imitation of an expert

Cooperation : cooperative learning of problem-solving abilities in small groups

Reflection : problem-solving abilities are acquired in an action-oriented manner and through reflection on approaches to problem solving.

Kilpatrick ( 1985 ) views as success when heuristic approaches are explained to students, clarified by means of examples and trained through the presentation of problems. The need of making students aware of heuristic approaches is by now largely accepted in didactic discussions. Differences in varying approaches to promoting problem-solving abilities rather refer to deciding which problem-solving strategies or heuristics are to imparted to students and in which way, and not whether these should be imparted at all or not.

1.1.2 Heurisms as an Expression of Mental Agility

The activity theory, particularly in its advancement by Lompscher ( 1975 , 1985 ), offers a well-suited and manageable model to describe learning activities and differences between learners with regard to processes and outcomes in problem solving (c.f. Perels et al. 2005 ). Mental activity starts with a goal and the motive of a person to perform such activity. Lompscher divides actual mental activity into content and process. Whilst the content in mathematical problem-solving consists of certain concepts, connections and procedures, the process describes the psychological processes that occur when solving a problem. This course of action is described in Lompscher by various qualities, such as systematic planning, independence, accuracy, activity and agility. Along with differences in motivation and the availability of expertise, it appears that intuitive problem solvers possess a particularly high mental agility, at least with regard to certain contents areas.

According to Lompscher, “flexibility of thought” expresses itself

… by the capacity to change more or less easily from one aspect of viewing to another one or to embed one circumstance or component into different correlations, to understand the relativity of circumstances and statements. It allows to reverse relations, to more or less easily or quickly attune to new conditions of mental activity or to simultaneously mind several objects or aspects of a given activity (Lompscher 1975 , p. 36).

These typical manifestations of mental agility can be focused on in problem solving by mathematical means and can be related to the heurisms known from the analyses of approaches by Pólya et al. (c.f. also Bruder 2000 ):

Reduction : Successful problem solvers will intuitively reduce a problem to its essentials in a sensible manner. To achieve such abstraction, they often use visualisation and structuring aids, such as informative figures, tables, solution graphs or even terms. These heuristic tools are also very well suited to document in retrospect the approach adopted by the intuitive problem solvers in a way that is comprehensible for all.

Reversibility : Successful problem solvers are able to reverse trains of thought or reproduce these in reverse. They will do this in appropriate situations automatically, for instance, when looking for a key they have mislaid. A corresponding general heuristic strategy is working in reverse.

Minding of aspects : Successful problem solvers will mind several aspects of a given problem at the same time or easily recognise any dependence on things and vary them in a targeted manner. Sometimes, this is also a matter of removing barriers in favour of an idea that appears to be sustainable, that is, by simply “hanging on” to a certain train of thought even against resistance. Corresponding heurisms are, for instance, the principle of invariance, the principle of symmetry (Engel 1998 ), the breaking down or complementing of geometric figures to calculate surface areas, or certain terms used in binomial formulas.

Change of aspects : Successful problem solvers will possibly change their assumptions, criteria or aspects minded in order to find a solution. Various aspects of a given problem will be considered intuitively or the problem be viewed from a different perspective, which will prevent “getting stuck” and allow for new insights and approaches. For instance, many elementary geometric propositions can also be proved in an elegant vectorial manner.

Transferring : Successful problem solvers will be able more easily than others to transfer a well-known procedure to another, sometimes even very different context. They recognise more easily the “framework” or pattern of a given task. Here, this is about own constructions of analogies and continual tracing back from the unknown to the known.

Intuitive, that is, untrained good problem solvers, are, however, often unable to access these flexibility qualities consciously. This is why they are also often unable to explain how they actually solved a given problem.

To be able to solve problems successfully, a certain mental agility is thus required. If this is less well pronounced in a certain area, learning how to solve problems means compensating by acquiring heurisms. In this case, insufficient mental agility is partly “offset” through the application of knowledge acquired by means of heurisms. Mathematical problem-solving competences are thus acquired through the promotion of manifestations of mental agility (reduction, reversibility, minding of aspects and change of aspects). This can be achieved by designing sub-actions of problem solving in connection with a (temporarily) conscious application of suitable heurisms. Empirical evidence for the success of the active principle of heurisms has been provided by Collet ( 2009 ).

Against such background, learning how to solve problems can be established as a long-term teaching and learning process which basically encompasses four phases (Bruder and Collet 2011 ):

Intuitive familiarisation with heuristic methods and techniques.

Making aware of special heurisms by means of prominent examples (explicit strategy acquisition).

Short conscious practice phase to use the newly acquired heurisms with differentiated task difficulties.

Expanding the context of the strategies applied.

In the first phase, students are familiarised with heurisms intuitively by means of targeted aid impulses and questions (what helped us solve this problem?) which in the following phase are substantiated on the basis of model tasks, are given names and are thus made aware of their existence. The third phase serves the purpose of a certain familiarisation with the new heurisms and the experience of competence through individualised practising at different requirement levels, including in the form of homework over longer periods. A fourth and delayed fourth phase aims at more flexibility through the transfer to other contents and contexts and the increasingly intuitive use of the newly acquired heurisms, so that students can enrich their own problem-solving models in a gradual manner. The second and third phases build upon each other in close chronological order, whilst the first phase should be used in class at all times.

All heurisms can basically be described in an action-oriented manner by means of asking the right questions. The way of asking questions can thus also establish a certain kind of personal relation. Even if the teacher presents and suggests the line of basic questions with a prototypical wording each time, students should always be given the opportunity to find “their” wording for the respective heurism and take a note of it for themselves. A possible key question for the use of a heuristic tool would be: How to illustrate and structure the problem or how to present it in a different way?

Unfortunately, for many students, applying heuristic approaches to problem solving will not ensue automatically but will require appropriate early and long-term promoting. The results of current studies, where promotion approaches to problem solving are connected with self-regulation and metacognitive aspects, demonstrate certain positive effects of such combination on students. This field of research includes, for instance, studies by Lester et al. ( 1989 ), Verschaffel et al. ( 1999 ), the studies on teaching method IMPROVE by Mevarech and Kramarski ( 1997 , 2003 ) and also the evaluation of a teaching concept on learning how to solve problems by the gradual conscious acquisition of heurisms by Collet and Bruder ( 2008 ).

1.2 Creative Problem Solving—Peter Liljedahl

There is a tension between the aforementioned story of Archimedes and the heuristics presented in the previous section. Archimedes, when submersing himself in the tub and suddenly seeing the solution to his problem, wasn’t relying on osmosis, memorisation, imitation, cooperation, or reflection (Kilpatrick 1985 ). He wasn’t drawing on reduction, reversibility, minding of aspects, change of aspect, or transfer (Bruder 2000 ). Archimedes was stuck and it was only, in fact, through insight and sudden illumination that he managed to solve his problem. In short, Archimedes was faced with a problem that the aforementioned heuristics, and their kind, would not help him to solve.

According to some, such a scenario is the definition of a problem. For example, Resnick and Glaser ( 1976 ) define a problem as being something that you do not have the experience to solve. Mathematicians, in general, agree with this (Liljedahl 2008 ).

Any problem in which you can see how to attack it by deliberate effort, is a routine problem, and cannot be an important discover. You must try and fail by deliberate efforts, and then rely on a sudden inspiration or intuition or if you prefer to call it luck. (Dan Kleitman, participant cited in Liljedahl 2008 , p. 19).

Problems, then, are tasks that cannot be solved by direct effort and will require some creative insight to solve (Liljedahl 2008 ; Mason et al. 1982 ; Pólya 1965 ).

1.2.1 A History of Creativity in Mathematics Education

In 1902, the first half of what eventually came to be a 30 question survey was published in the pages of L’Enseignement Mathématique , the journal of the French Mathematical Society. The authors, Édouard Claparède and Théodore Flournoy, were two Swiss psychologists who were deeply interested in the topics of mathematical discovery, creativity and invention. Their hope was that a widespread appeal to mathematicians at large would incite enough responses for them to begin to formulate some theories about this topic. The first half of the survey centered on the reasons for becoming a mathematician (family history, educational influences, social environment, etc.), attitudes about everyday life, and hobbies. This was eventually followed, in 1904, by the publication of the second half of the survey pertaining, in particular, to mental images during periods of creative work. The responses were sorted according to nationality and published in 1908.

During this same period Henri Poincaré (1854–1912), one of the most noteworthy mathematicians of the time, had already laid much of the groundwork for his own pursuit of this same topic and in 1908 gave a presentation to the French Psychological Society in Paris entitled L’Invention mathématique —often mistranslated to Mathematical Creativity Footnote 1 (c.f. Poincaré 1952 ). At the time of the presentation Poincaré stated that he was aware of Claparède and Flournoy’s work, as well as their results, but expressed that they would only confirm his own findings. Poincaré’s presentation, as well as the essay it spawned, stands to this day as one of the most insightful, and thorough treatments of the topic of mathematical discovery, creativity, and invention.

Just at this time, I left Caen, where I was living, to go on a geological excursion under the auspices of the School of Mines. The incident of the travel made me forget my mathematical work. Having reached Coutances, we entered an omnibus to go some place or other. At the moment when I put my foot on the step, the idea came to me, without anything in my former thoughts seeming to have paved the way for it, that the transformations I had used to define the Fuschian functions were identical with those of non-Euclidean geometry. I did not verify the idea; I should not have had the time, as, upon taking my seat in the omnibus, I went on with the conversation already commenced, but I felt a perfect certainty. On my return to Caen, for conscience’ sake, I verified the results at my leisure. (Poincaré 1952 , p. 53)

So powerful was his presentation, and so deep were his insights into his acts of invention and discovery that it could be said that he not so much described the characteristics of mathematical creativity, as defined them. From that point forth mathematical creativity, or even creativity in general, has not been discussed seriously without mention of Poincaré’s name.

Inspired by this presentation, Jacques Hadamard (1865–1963), a contemporary and a friend of Poincaré’s, began his own empirical investigation into this fascinating phenomenon. Hadamard had been critical of Claparède and Flournoy’s work in that they had not adequately treated the topic on two fronts. As exhaustive as the survey appeared to be, Hadamard felt that it failed to ask some key questions—the most important of which was with regard to the reason for failures in the creation of mathematics. This seemingly innocuous oversight, however, led directly to his second and “most important criticism” (Hadamard 1945 ). He felt that only “first-rate men would dare to speak of” (p. 10) such failures. So, inspired by his good friend Poincaré’s treatment of the subject Hadamard retooled the survey and gave it to friends of his for consideration—mathematicians such as Henri Poincaré and Albert Einstein, whose prominence were beyond reproach. Ironically, the new survey did not contain any questions that explicitly dealt with failure. In 1943 Hadamard gave a series of lectures on mathematical invention at the École Libre des Hautes Études in New York City. These talks were subsequently published as The Psychology of Mathematical Invention in the Mathematical Field (Hadameard 1945 ).

Hadamard’s classic work treats the subject of invention at the crossroads of mathematics and psychology. It provides not only an entertaining look at the eccentric nature of mathematicians and their rituals, but also outlines the beliefs of mid twentieth-century mathematicians about the means by which they arrive at new mathematics. It is an extensive exploration and extended argument for the existence of unconscious mental processes. In essence, Hadamard took the ideas that Poincaré had posed and, borrowing a conceptual framework for the characterization of the creative process from the Gestaltists of the time (Wallas 1926 ), turned them into a stage theory. This theory still stands as the most viable and reasonable description of the process of mathematical creativity.

1.2.2 Defining Mathematical Creativity

The phenomena of mathematical creativity, although marked by sudden illumination, actually consist of four separate stages stretched out over time, of which illumination is but one stage. These stages are initiation, incubation, illumination, and verification (Hadamard 1945 ). The first of these stages, the initiation phase, consists of deliberate and conscious work. This would constitute a person’s voluntary, and seemingly fruitless, engagement with a problem and be characterized by an attempt to solve the problem by trolling through a repertoire of past experiences. This is an important part of the inventive process because it creates the tension of unresolved effort that sets up the conditions necessary for the ensuing emotional release at the moment of illumination (Hadamard 1945 ; Poincaré 1952 ).

Following the initiation stage the solver, unable to come up with a solution stops working on the problem at a conscious level and begins to work on it at an unconscious level (Hadamard 1945 ; Poincaré 1952 ). This is referred to as the incubation stage of the inventive process and can last anywhere from several minutes to several years. After the period of incubation a rapid coming to mind of a solution, referred to as illumination , may occur. This is accompanied by a feeling of certainty and positive emotions (Poincaré 1952 ). Although the processes of incubation and illumination are shrouded behind the veil of the unconscious there are a number of things that can be deduced about them. First and foremost is the fact that unconscious work does, indeed, occur. Poincaré ( 1952 ), as well as Hadamard ( 1945 ), use the very real experience of illumination, a phenomenon that cannot be denied, as evidence of unconscious work, the fruits of which appear in the flash of illumination. No other theory seems viable in explaining the sudden appearance of solution during a walk, a shower, a conversation, upon waking, or at the instance of turning the conscious mind back to the problem after a period of rest (Poincaré 1952 ). Also deducible is that unconscious work is inextricably linked to the conscious and intentional effort that precedes it.

There is another remark to be made about the conditions of this unconscious work: it is possible, and of a certainty it is only fruitful, if it is on the one hand preceded and on the other hand followed by a period of conscious work. These sudden inspirations never happen except after some days of voluntary effort which has appeared absolutely fruitless and whence nothing good seems to have come … (Poincaré 1952 , p. 56)

Hence, the fruitless efforts of the initiation phase are only seemingly so. They not only set up the aforementioned tension responsible for the emotional release at the time of illumination, but also create the conditions necessary for the process to enter into the incubation phase.

Illumination is the manifestation of a bridging that occurs between the unconscious mind and the conscious mind (Poincaré 1952 ), a coming to (conscious) mind of an idea or solution. What brings the idea forward to consciousness is unclear, however. There are theories of the aesthetic qualities of the idea, effective surprise/shock of recognition, fluency of processing, or breaking functional fixedness. For reasons of brevity I will only expand on the first of these.

Poincaré proposed that ideas that were stimulated during initiation remained stimulated during incubation. However, freed from the constraints of conscious thought and deliberate calculation, these ideas would begin to come together in rapid and random unions so that “their mutual impacts may produce new combinations” (Poincaré 1952 ). These new combinations, or ideas, would then be evaluated for viability using an aesthetic sieve, which allows through to the conscious mind only the “right combinations” (Poincaré 1952 ). It is important to note, however, that good or aesthetic does not necessarily mean correct. Correctness is evaluated during the verification stage.

The purpose of verification is not only to check for correctness. It is also a method by which the solver re-engages with the problem at the level of details. That is, during the unconscious work the problem is engaged with at the level of ideas and concepts. During verification the solver can examine these ideas in closer details. Poincaré succinctly describes both of these purposes.

As for the calculations, themselves, they must be made in the second period of conscious work, that which follows the inspiration, that in which one verifies the results of this inspiration and deduces their consequences. (Poincaré 1952 , p. 62)

Aside from presenting this aforementioned theory on invention, Hadamard also engaged in a far-reaching discussion on a number of interesting, and sometimes quirky, aspects of invention and discovery that he had culled from the results of his empirical study, as well as from pertinent literature. This discussion was nicely summarized by Newman ( 2000 ) in his commentary on the elusiveness of invention.

The celebrated phrenologist Gall said mathematical ability showed itself in a bump on the head, the location of which he specified. The psychologist Souriau, we are told, maintained that invention occurs by “pure chance”, a valuable theory. It is often suggested that creative ideas are conjured up in “mathematical dreams”, but this attractive hypothesis has not been verified. Hadamard reports that mathematicians were asked whether “noises” or “meteorological circumstances” helped or hindered research [..] Claude Bernard, the great physiologist, said that in order to invent “one must think aside”. Hadamard says this is a profound insight; he also considers whether scientific invention may perhaps be improved by standing or sitting or by taking two baths in a row. Helmholtz and Poincaré worked sitting at a table; Hadamard’s practice is to pace the room (“Legs are the wheels of thought”, said Emile Angier); the chemist J. Teeple was the two-bath man. (p. 2039)

1.2.3 Discourses on Creativity

Creativity is a term that can be used both loosely and precisely. That is, while there exists a common usage of the term there also exists a tradition of academic discourse on the subject. A common usage of creative refers to a process or a person whose products are original, novel, unusual, or even abnormal (Csíkszentmihályi 1996 ). In such a usage, creativity is assessed on the basis of the external and observable products of the process, the process by which the product comes to be, or on the character traits of the person doing the ‘creating’. Each of these usages—product, process, person—is the roots of the discourses (Liljedahl and Allan 2014 ) that I summarize here, the first of which concerns products.

Consider a mother who states that her daughter is creative because she drew an original picture. The basis of such a statement can lie either in the fact that the picture is unlike any the mother has ever seen or unlike any her daughter has ever drawn before. This mother is assessing creativity on the basis of what her daughter has produced. However, the standards that form the basis of her assessment are neither consistent nor stringent. There does not exist a universal agreement as to what she is comparing the picture to (pictures by other children or other pictures by the same child). Likewise, there is no standard by which the actual quality of the picture is measured. The academic discourse that concerns assessment of products, on the other hand, is both consistent and stringent (Csíkszentmihályi 1996 ). This discourse concerns itself more with a fifth, and as yet unmentioned, stage of the creative process; elaboration . Elaboration is where inspiration becomes perspiration (Csíkszentmihályi 1996 ). It is the act of turning a good idea into a finished product, and the finished product is ultimately what determines the creativity of the process that spawned it—that is, it cannot be a creative process if nothing is created. In particular, this discourse demands that the product be assessed against other products within its field, by the members of that field, to determine if it is original AND useful (Csíkszentmihályi 1996 ; Bailin 1994 ). If it is, then the product is deemed to be creative. Note that such a use of assessment of end product pays very little attention to the actual process that brings this product forth.

The second discourse concerns the creative process. The literature pertaining to this can be separated into two categories—a prescriptive discussion of the creativity process and a descriptive discussion of the creativity process. Although both of these discussions have their roots in the four stages that Wallas ( 1926 ) proposed makes up the creative process, they make use of these stages in very different ways. The prescriptive discussion of the creative process is primarily focused on the first of the four stages, initiation , and is best summarized as a cause - and - effect discussion of creativity, where the thinking processes during the initiation stage are the cause and the creative outcome are the effects (Ghiselin 1952 ). Some of the literature claims that the seeds of creativity lie in being able to think about a problem or situation analogically. Other literature claims that utilizing specific thinking tools such as imagination, empathy, and embodiment will lead to creative products. In all of these cases, the underlying theory is that the eventual presentation of a creative idea will be precipitated by the conscious and deliberate efforts during the initiation stage. On the other hand, the literature pertaining to a descriptive discussion of the creative process is inclusive of all four stages (Kneller 1965 ; Koestler 1964 ). For example, Csíkszentmihályi ( 1996 ), in his work on flow attends to each of the stages, with much attention paid to the fluid area between conscious and unconscious work, or initiation and incubation. His claim is that the creative process is intimately connected to the enjoyment that exists during times of sincere and consuming engagement with a situation, the conditions of which he describes in great detail.

The third, and final, discourse on creativity pertains to the person. This discourse is space dominated by two distinct characteristics, habit and genius. Habit has to do with the personal habits as well as the habits of mind of people that have been deemed to be creative. However, creative people are most easily identified through their reputation for genius. Consequently, this discourse is often dominated by the analyses of the habits of geniuses as is seen in the work of Ghiselin ( 1952 ), Koestler ( 1964 ), and Kneller ( 1965 ) who draw on historical personalities such as Albert Einstein, Henri Poincaré, Vincent Van Gogh, D.H. Lawrence, Samuel Taylor Coleridge, Igor Stravinsky, and Wolfgang Amadeus Mozart to name a few. The result of this sort of treatment is that creative acts are viewed as rare mental feats, which are produced by extraordinary individuals who use extraordinary thought processes.

These different discourses on creativity can be summed up in a tension between absolutist and relativist perspectives on creativity (Liljedahl and Sriraman 2006 ). An absolutist perspective assumes that creative processes are the domain of genius and are present only as precursors to the creation of remarkably useful and universally novel products. The relativist perspective, on the other hand, allows for every individual to have moments of creativity that may, or may not, result in the creation of a product that may, or may not, be either useful or novel.

Between the work of a student who tries to solve a problem in geometry or algebra and a work of invention, one can say there is only a difference of degree. (Hadamard 1945 , p. 104).

Regardless of discourse, however, creativity is not “part of the theories of logical forms” (Dewey 1938 ). That is, creativity is not representative of the lock-step logic and deductive reasoning that mathematical problem solving is often presumed to embody (Bibby 2002 ; Burton 1999 ). Couple this with the aforementioned demanding constraints as to what constitutes a problem, where then does that leave problem solving heuristics? More specifically, are there creative problem solving heuristics that will allow us to resolve problems that require illumination to solve? The short answer to this question is yes—there does exist such problem solving heuristics. To understand these, however, we must first understand the routine problem solving heuristics they are built upon. In what follows, I walk through the work of key authors and researchers whose work offers us insights into progressively more creative problem solving heuristics for solving true problems.

1.2.4 Problem Solving by Design

In a general sense, design is defined as the algorithmic and deductive approach to solving a problem (Rusbult 2000 ). This process begins with a clearly defined goal or objective after which there is a great reliance on relevant past experience, referred to as repertoire (Bruner 1964 ; Schön 1987 ), to produce possible options that will lead towards a solution of the problem (Poincaré 1952 ). These options are then examined through a process of conscious evaluations (Dewey 1933 ) to determine their suitability for advancing the problem towards the final goal. In very simple terms, problem solving by design is the process of deducing the solution from that which is already known.

Mayer ( 1982 ), Schoenfeld ( 1982 ), and Silver ( 1982 ) state that prior knowledge is a key element in the problem solving process. Prior knowledge influences the problem solver’s understanding of the problem as well as the choice of strategies that will be called upon in trying to solve the problem. In fact, prior knowledge and prior experiences is all that a solver has to draw on when first attacking a problem. As a result, all problem solving heuristics incorporate this resource of past experiences and prior knowledge into their initial attack on a problem. Some heuristics refine these ideas, and some heuristics extend them (c.f. Kilpatrick 1985 ; Bruder 2000 ). Of the heuristics that refine, none is more influential than the one created by George Pólya (1887–1985).

1.2.5 George Pólya: How to Solve It

In his book How to Solve It (1949) Pólya lays out a problem solving heuristic that relies heavily on a repertoire of past experience. He summarizes the four-step process of his heuristic as follows:

Understanding the Problem

First. You have to understand the problem.

What is the unknown? What are the data? What is the condition?

Is it possible to satisfy the condition? Is the condition sufficient to determine the unknown? Or is it insufficient? Or redundant? Or contradictory?

Draw a figure. Introduce suitable notation.

Separate the various parts of the condition. Can you write them down?

Devising a Plan

Second. Find the connection between the data and the unknown. You may be obliged to consider auxiliary problems if an immediate connection cannot be found. You should obtain eventually a plan of the solution.

Have you seen it before? Or have you seen the same problem in a slightly different form?

Do you know a related problem? Do you know a theorem that could be useful?

Look at the unknown! And try to think of a familiar problem having the same or a similar unknown.

Here is a problem related to yours and solved before. Could you use it? Could you use its result? Could you use its method? Should you introduce some auxiliary element in order to make its use possible?

Could you restate the problem? Could you restate it still differently? Go back to definitions.

If you cannot solve the proposed problem try to solve first some related problem. Could you imagine a more accessible related problem? A more general problem? A more special problem? An analogous problem? Could you solve a part of the problem? Keep only a part of the condition, drop the other part; how far is the unknown then determined, how can it vary? Could you derive something useful from the data? Could you think of other data appropriate to determine the unknown? Could you change the unknown or data, or both if necessary, so that the new unknown and the new data are nearer to each other?

Did you use all the data? Did you use the whole condition? Have you taken into account all essential notions involved in the problem?

Carrying Out the Plan

Third. Carry out your plan.

Carrying out your plan of the solution, check each step. Can you see clearly that the step is correct? Can you prove that it is correct?

Looking Back

Fourth. Examine the solution obtained.

Can you check the result? Can you check the argument?

Can you derive the solution differently? Can you see it at a glance?

Can you use the result, or the method, for some other problem?

The emphasis on auxiliary problems, related problems, and analogous problems that are, in themselves, also familiar problems is an explicit manifestation of relying on a repertoire of past experience. This use of familiar problems also requires an ability to deduce from these related problems a recognizable and relevant attribute that will transfer to the problem at hand. The mechanism that allows for this transfer of knowledge between analogous problems is known as analogical reasoning (English 1997 , 1998 ; Novick 1988 , 1990 , 1995 ; Novick and Holyoak 1991 ) and has been shown to be an effective, but not always accessible, thinking strategy.

Step four in Pólya’s heuristic, looking back, is also a manifestation of utilizing prior knowledge to solve problems, albeit an implicit one. Looking back makes connections “in memory to previously acquired knowledge [..] and further establishes knowledge in long-term memory that may be elaborated in later problem-solving encounters” (Silver 1982 , p. 20). That is, looking back is a forward-looking investment into future problem solving encounters, it sets up connections that may later be needed.

Pólya’s heuristic is a refinement on the principles of problem solving by design. It not only makes explicit the focus on past experiences and prior knowledge, but also presents these ideas in a very succinct, digestible, and teachable manner. This heuristic has become a popular, if not the most popular, mechanism by which problem solving is taught and learned.

1.2.6 Alan Schoenfeld: Mathematical Problem Solving

The work of Alan Schoenfeld is also a refinement on the principles of problem solving by design. However, unlike Pólya ( 1949 ) who refined these principles at a theoretical level, Schoenfeld has refined them at a practical and empirical level. In addition to studying taught problem solving strategies he has also managed to identify and classify a variety of strategies, mostly ineffectual, that students invoke naturally (Schoenfeld 1985 , 1992 ). In so doing, he has created a better understanding of how students solve problems, as well as a better understanding of how problems should be solved and how problem solving should be taught.

For Schoenfeld, the problem solving process is ultimately a dialogue between the problem solver’s prior knowledge, his attempts, and his thoughts along the way (Schoenfeld 1982 ). As such, the solution path of a problem is an emerging and contextually dependent process. This is a departure from the predefined and contextually independent processes of Pólya’s ( 1949 ) heuristics. This can be seen in Schoenfeld’s ( 1982 ) description of a good problem solver.

To examine what accounts for expertise in problem solving, you would have to give the expert a problem for which he does not have access to a solution schema. His behavior in such circumstances is radically different from what you would see when he works on routine or familiar “non-routine” problems. On the surface his performance is no longer proficient; it may even seem clumsy. Without access to a solution schema, he has no clear indication of how to start. He may not fully understand the problem, and may simply “explore it for a while until he feels comfortable with it. He will probably try to “match” it to familiar problems, in the hope it can be transformed into a (nearly) schema-driven solution. He will bring up a variety of plausible things: related facts, related problems, tentative approaches, etc. All of these will have to be juggled and balanced. He may make an attempt solving it in a particular way, and then back off. He may try two or three things for a couple of minutes and then decide which to pursue. In the midst of pursuing one direction he may go back and say “that’s harder than it should be” and try something else. Or, after the comment, he may continue in the same direction. With luck, after some aborted attempts, he will solve the problem. (p. 32-33)

Aside from demonstrating the emergent nature of the problem solving process, this passage also brings forth two consequences of Schoenfeld’s work. The first of these is the existence of problems for which the solver does not have “access to a solution schema”. Unlike Pólya ( 1949 ), who’s heuristic is a ‘one size fits all (problems)’ heuristic, Schoenfeld acknowledges that problem solving heuristics are, in fact, personal entities that are dependent on the solver’s prior knowledge as well as their understanding of the problem at hand. Hence, the problems that a person can solve through his or her personal heuristic are finite and limited.

The second consequence that emerges from the above passage is that if a person lacks the solution schema to solve a given problem s/he may still solve the problem with the help of luck . This is an acknowledgement, if only indirectly so, of the difference between problem solving in an intentional and mechanical fashion verses problem solving in a more creative fashion, which is neither intentional nor mechanical (Pehkonen 1997 ).

1.2.7 David Perkins: Breakthrough Thinking

As mentioned, many consider a problem that can be solved by intentional and mechanical means to not be worthy of the title ‘problem’. As such, a repertoire of past experiences sufficient for dealing with such a ‘problem’ would disqualify it from the ranks of ‘problems’ and relegate it to that of ‘exercises’. For a problem to be classified as a ‘problem’, then, it must be ‘problematic’. Although such an argument is circular it is also effective in expressing the ontology of mathematical ‘problems’.

Perkins ( 2000 ) also requires problems to be problematic. His book Archimedes’ Bathtub: The Art and Logic of Breakthrough Thinking (2000) deals with situations in which the solver has gotten stuck and no amount of intentional or mechanical adherence to the principles of past experience and prior knowledge is going to get them unstuck. That is, he deals with problems that, by definition, cannot be solved through a process of design [or through the heuristics proposed by Pólya ( 1949 ) and Schoenfeld ( 1985 )]. Instead, the solver must rely on the extra-logical process of what Perkins ( 2000 ) calls breakthrough thinking .

Perkins ( 2000 ) begins by distinguishing between reasonable and unreasonable problems. Although both are solvable, only reasonable problems are solvable through reasoning. Unreasonable problems require a breakthrough in order to solve them. The problem, however, is itself inert. It is neither reasonable nor unreasonable. That quality is brought to the problem by the solver. That is, if a student cannot solve a problem by direct effort then that problem is deemed to be unreasonable for that student. Perkins ( 2000 ) also acknowledges that what is an unreasonable problem for one person is a perfectly reasonable problem for another person; reasonableness is dependent on the person.

This is not to say that, once found, the solution cannot be seen as accessible through reason. During the actual process of solving, however, direct and deductive reasoning does not work. Perkins ( 2000 ) uses several classic examples to demonstrate this, the most famous being the problem of connecting nine dots in a 3 × 3 array with four straight lines without removing pencil from paper, the solution to which is presented in Fig.  1 .

Nine dots—four lines problem and solution

To solve this problem, Perkins ( 2000 ) claims that the solver must recognize that the constraint of staying within the square created by the 3 × 3 array is a self-imposed constraint. He further claims that until this is recognized no amount of reasoning is going to solve the problem. That is, at this point in the problem solving process the problem is unreasonable. However, once this self-imposed constraint is recognized the problem, and the solution, are perfectly reasonable. Thus, the solution of an, initially, unreasonable problem is reasonable.

The problem solving heuristic that Perkins ( 2000 ) has constructed to deal with solvable, but unreasonable, problems revolves around the idea of breakthrough thinking and what he calls breakthrough problems . A breakthrough problem is a solvable problem in which the solver has gotten stuck and will require an AHA! to get unstuck and solve the problem. Perkins ( 2000 ) poses that there are only four types of solvable unreasonable problems, which he has named wilderness of possibilities , the clueless plateau , narrow canyon of exploration , and oasis of false promise . The names for the first three of these types of problems are related to the Klondike gold rush in Alaska, a time and place in which gold was found more by luck than by direct and systematic searching.

The wilderness of possibilities is a term given to a problem that has many tempting directions but few actual solutions. This is akin to a prospector searching for gold in the Klondike. There is a great wilderness in which to search, but very little gold to be found. The clueless plateau is given to problems that present the solver with few, if any, clues as to how to solve it. The narrow canyon of exploration is used to describe a problem that has become constrained in such a way that no solution now exists. The nine-dot problem presented above is such a problem. The imposed constraint that the lines must lie within the square created by the array makes a solution impossible. This is identical to the metaphor of a prospector searching for gold within a canyon where no gold exists. The final type of problem gets its name from the desert. An oasis of false promise is a problem that allows the solver to quickly get a solution that is close to the desired outcome; thereby tempting them to remain fixed on the strategy that they used to get this almost-answer. The problem is, that like the canyon, the solution does not exist at the oasis; the solution strategy that produced an almost-answer is incapable of producing a complete answer. Likewise, a desert oasis is a false promise in that it is only a reprieve from the desolation of the dessert and not a final destination.

Believing that there are only four ways to get stuck, Perkins ( 2000 ) has designed a problem solving heuristic that will “up the chances” of getting unstuck. This heuristic is based on what he refers to as “the logic of lucking out” (p. 44) and is built on the idea of introspection. By first recognizing that they are stuck, and then recognizing that the reason they are stuck can only be attributed to one of four reasons, the solver can access four strategies for getting unstuck, one each for the type of problem they are dealing with. If the reason they are stuck is because they are faced with a wilderness of possibilities they are to begin roaming far, wide, and systematically in the hope of reducing the possible solution space to one that is more manageable. If they find themselves on a clueless plateau they are to begin looking for clues, often in the wording of the problem. When stuck in a narrow canyon of possibilities they need to re-examine the problem and see if they have imposed any constraints. Finally, when in an oasis of false promise they need to re-attack the problem in such a way that they stay away from the oasis.

Of course, there are nuances and details associated with each of these types of problems and the strategies for dealing with them. However, nowhere within these details is there mention of the main difficulty inherent in introspection; that it is much easier for the solver to get stuck than it is for them to recognize that they are stuck. Once recognized, however, the details of Perkins’ ( 2000 ) heuristic offer the solver some ways for recognizing why they are stuck.

1.2.8 John Mason, Leone Burton, and Kaye Stacey: Thinking Mathematically

The work of Mason et al. in their book Thinking Mathematically ( 1982 ) also recognizes the fact that for each individual there exists problems that will not yield to their intentional and mechanical attack. The heuristic that they present for dealing with this has two main processes with a number of smaller phases, rubrics, and states. The main processes are what they refer to as specializing and generalizing. Specializing is the process of getting to know the problem and how it behaves through the examination of special instances of the problem. This process is synonymous with problem solving by design and involves the repeated oscillation between the entry and attack phases of Mason et al. ( 1982 ) heuristic. The entry phase is comprised of ‘getting started’ and ‘getting involved’ with the problem by using what is immediately known about it. Attacking the problem involves conjecturing and testing a number of hypotheses in an attempt to gain greater understanding of the problem and to move towards a solution.

At some point within this process of oscillating between entry and attack the solver will get stuck, which Mason et al. ( 1982 ) refer to as “an honourable and positive state, from which much can be learned” (p. 55). The authors dedicate an entire chapter to this state in which they acknowledge that getting stuck occurs long before an awareness of being stuck develops. They proposes that the first step to dealing with being stuck is the simple act of writing STUCK!

The act of expressing my feelings helps to distance me from my state of being stuck. It frees me from incapacitating emotions and reminds me of actions that I can take. (p. 56)

The next step is to reengage the problem by examining the details of what is known, what is wanted, what can be introduced into the problem, and what has been introduced into the problem (imposed assumptions). This process is engaged in until an AHA!, which advances the problem towards a solution, is encountered. If, at this point, the problem is not completely solved the oscillation is then resumed.

At some point in this process an attack on the problem will yield a solution and generalizing can begin. Generalizing is the process by which the specifics of a solution are examined and questions as to why it worked are investigated. This process is synonymous with the verification and elaboration stages of invention and creativity. Generalization may also include a phase of review that is similar to Pólya’s ( 1949 ) looking back.

1.2.9 Gestalt: The Psychology of Problem Solving

The Gestalt psychology of learning believes that all learning is based on insights (Koestler 1964 ). This psychology emerged as a response to behaviourism, which claimed that all learning was a response to external stimuli. Gestalt psychologists, on the other hand, believed that there was a cognitive process involved in learning as well. With regards to problem solving, the Gestalt school stands firm on the belief that problem solving, like learning, is a product of insight and as such, cannot be taught. In fact, the theory is that not only can problem solving not be taught, but also that attempting to adhere to any sort of heuristic will impede the working out of a correct solution (Krutestkii 1976 ). Thus, there exists no Gestalt problem solving heuristic. Instead, the practice is to focus on the problem and the solution rather than on the process of coming up with a solution. Problems are solved by turning them over and over in the mind until an insight, a viable avenue of attack, presents itself. At the same time, however, there is a great reliance on prior knowledge and past experiences. The Gestalt method of problem solving, then, is at the same time very different and very similar to the process of design.

Gestalt psychology has not fared well during the evolution of cognitive psychology. Although it honours the work of the unconscious mind it does so at the expense of practicality. If learning is, indeed, entirely based on insight then there is little point in continuing to study learning. “When one begins by assuming that the most important cognitive phenomena are inaccessible, there really is not much left to talk about” (Schoenfeld 1985 , p. 273). However, of interest here is the Gestalt psychologists’ claim that focus on problem solving methods creates functional fixedness (Ashcraft 1989 ). Mason et al. ( 1982 ), as well as Perkins ( 2000 ) deal with this in their work on getting unstuck.

1.2.10 Final Comments

Mathematics has often been characterized as the most precise of all sciences. Lost in such a misconception is the fact that mathematics often has its roots in the fires of creativity, being born of the extra-logical processes of illumination and intuition. Problem solving heuristics that are based solely on the processes of logical and deductive reasoning distort the true nature of problem solving. Certainly, there are problems in which logical deductive reasoning is sufficient for finding a solution. But these are not true problems. True problems need the extra-logical processes of creativity, insight, and illumination, in order to produce solutions.

Fortunately, as elusive as such processes are, there does exist problem solving heuristics that incorporate them into their strategies. Heuristics such as those by Perkins ( 2000 ) and Mason et al. ( 1982 ) have found a way of combining the intentional and mechanical processes of problem solving by design with the extra-logical processes of creativity, illumination, and the AHA!. Furthermore, they have managed to do so without having to fully comprehend the inner workings of this mysterious process.

1.3 Digital Technologies and Mathematical Problem Solving—Luz Manuel Santos-Trigo

Mathematical problem solving is a field of research that focuses on analysing the extent to which problem solving activities play a crucial role in learners’ understanding and use of mathematical knowledge. Mathematical problems are central in mathematical practice to develop the discipline and to foster students learning (Pólya 1945 ; Halmos 1994 ). Mason and Johnston-Wilder ( 2006 ) pointed out that “The purpose of a task is to initiate mathematically fruitful activity that leads to a transformation in what learners are sensitized to notice and competent to carry out” (p. 25). Tasks are essential for learners to elicit their ideas and to engage them in mathematical thinking. In a problem solving approach, what matters is the learners’ goals and ways to interact with the tasks. That is, even routine tasks can be a departure point for learners to extend initial conditions and transform them into some challenging activities.

Thus, analysing and characterizing ways in which mathematical problems are formulated (Singer et al. 2015 ) and the process involved in pursuing and solving those problems generate important information to frame and structure learning environments to guide and foster learners’ construction of mathematical concepts and problem solving competences (Santos-Trigo 2014 ). Furthermore, mathematicians or discipline practitioners have often been interested in unveiling and sharing their own experience while developing the discipline. As a results, they have provided valuable information to characterize mathematical practices and their relations to what learning processes of the discipline entails. It is recognized that the work of Pólya ( 1945 ) offered not only bases to launch several research programs in problem solving (Schoenfeld 1992 ; Mason et al. 1982 ); but also it became an essential resource for teachers to orient and structure their mathematical lessons (Krulik and Reys 1980 ).

1.3.1 Research Agenda

A salient feature of a problem solving approach to learn mathematics is that teachers and students develop and apply an enquiry or inquisitive method to delve into mathematical concepts and tasks. How are mathematical problems or concepts formulated? What types of problems are important for teachers/learners to discuss and engage in mathematical reasoning? What mathematical processes and ways of reasoning are involved in understanding mathematical concepts and solving problems? What are the features that distinguish an instructional environment that fosters problem-solving activities? How can learners’ problem solving competencies be assessed? How can learners’ problem solving competencies be characterized and explained? How can learners use digital technologies to understand mathematics and to develop problem-solving competencies? What ways of reasoning do learners construct when they use digital technologies in problem solving approaches? These types of questions have been important in the problem solving research agenda and delving into them has led researchers to generate information and results to support and frame curriculum proposals and learning scenarios. The purpose of this section is to present and discuss important themes that emerged in problem solving approaches that rely on the systematic use of several digital technologies.

In the last 40 years, the accumulated knowledge in the problem solving field has shed lights on both a characterization of what mathematical thinking involves and how learners can construct a robust knowledge in problem solving environments (Schoenfeld 1992 ). In this process, the field has contributed to identify what types of transformations traditional learning scenarios might consider when teachers and students incorporate the use of digital technologies in mathematical classrooms. In this context, it is important to briefly review what main themes and developments the field has addressed and achieved during the last 40 years.

1.3.2 Problem Solving Developments

There are traces of mathematical problems and solutions throughout the history of civilization that explain the humankind interest for identifying and exploring mathematical relations (Kline 1972 ). Pólya ( 1945 ) reflects on his own practice as a mathematician to characterize the process of solving mathematical problems through four main phases: Understanding the problem, devising a plan, carrying out the plan, and looking back. Likewise, Pólya ( 1945 ) presents and discusses the role played by heuristic methods throughout all problem solving phases. Schoenfeld ( 1985 ) presents a problem solving research program based on Pólya’s ( 1945 ) ideas to investigate the extent to which problem solving heuristics help university students to solve mathematical problems and to develop a way of thinking that shows consistently features of mathematical practices. As a result, he explains the learners’ success or failure in problem solving activities can be characterized in terms their mathematical resources and ways to access them, cognitive and metacognitive strategies used to represent and explore mathematical tasks, and systems of beliefs about mathematics and solving problems. In addition, Schoenfeld ( 1992 ) documented that heuristics methods as illustrated in Pólya’s ( 1945 ) book are ample and general and do not include clear information and directions about how learners could assimilate, learn, and use them in their problem solving experiences. He suggested that students need to discuss what it means, for example, to think of and examining special cases (one important heuristic) in finding a closed formula for series or sequences, analysing relationships of roots of polynomials, or focusing on regular polygons or equilateral/right triangles to find general relations about these figures. That is, learners need to work on examples that lead them to recognize that the use of a particular heuristic often involves thinking of different type of cases depending on the domain or content involved. Lester and Kehle ( 2003 ) summarize themes and methodological shifts in problem solving research up to 1995. Themes include what makes a problem difficult for students and what it means to be successful problem solvers; studying and contrasting experts and novices’ problem solving approaches; learners’ metacognitive, beliefs systems and the influence of affective behaviours; and the role of context; and social interactions in problem solving environments. Research methods in problem solving studies have gone from emphasizing quantitative or statistical design to the use of cases studies and ethnographic methods (Krutestkii ( 1976 ). Teaching strategies also evolved from being centred on teachers to the active students’ engagement and collaboration approaches (NCTM 2000 ). Lesh and Zawojewski ( 2007 ) propose to extend problem solving approaches beyond class setting and they introduce the construct “model eliciting activities” to delve into the learners’ ideas and thinking as a way to engage them in the development of problem solving experiences. To this end, learners develop and constantly refine problem-solving competencies as a part of a learning community that promotes and values modelling construction activities. Recently, English and Gainsburg ( 2016 ) have discussed the importance of modeling eliciting activities to prepare and develop students’ problem solving experiences for 21st Century challenges and demands.

Törner et al. ( 2007 ) invited mathematics educators worldwide to elaborate on the influence and developments of problem solving in their countries. Their contributions show a close relationship between countries mathematical education traditions and ways to frame and implement problem solving approaches. In Chinese classrooms, for example, three instructional strategies are used to structure problem solving lessons: one problem multiple solutions , multiple problems one solution , and one problem multiple changes . In the Netherlands, the realistic mathematical approach permeates the students’ development of problem solving competencies; while in France, problem solving activities are structured in terms of two influential frameworks: The theory of didactical situations and anthropological theory of didactics.

In general, problem solving frameworks and instructional approaches came from analysing students’ problem solving experiences that involve or rely mainly on the use of paper and pencil work. Thus, there is a need to re-examined principles and frameworks to explain what learners develop in learning environments that incorporate systematically the coordinated use of digital technologies (Hoyles and Lagrange 2010 ). In this perspective, it becomes important to briefly describe and identify what both multiple purpose and ad hoc technologies can offer to the students in terms of extending learning environments and representing and exploring mathematical tasks. Specifically, a task is used to identify features of mathematical reasoning that emerge through the use digital technologies that include both mathematical action and multiple purpose types of technologies.

1.3.3 Background

Digital technologies are omnipresent and their use permeates and shapes several social and academic events. Mobile devices such as tablets or smart phones are transforming the way people communicate, interact and carry out daily activities. Churchill et al. ( 2016 ) pointed out that mobile technologies provide a set of tools and affordances to structure and support learning environments in which learners continuously interact to construct knowledge and solve problems. The tools include resources or online materials, efficient connectivity to collaborate and discuss problems, ways to represent, explore and store information, and analytical and administration tools to management learning activities. Schmidt and Cohen ( 2013 ) stated that nowadays it is difficult to imagine a life without mobile devices, and communication technologies are playing a crucial role in generating both cultural and technical breakthroughs. In education, the use of mobile artefacts and computers offers learners the possibility of continuing and extending peers and groups’ mathematical discussions beyond formal settings. In this process, learners can also consult online materials and interact with experts, peers or more experienced students while working on mathematical tasks. In addition, dynamic geometry systems (GeoGebra) provide learners a set of affordances to represent and explore dynamically mathematical problems. Leung and Bolite-Frant ( 2015 ) pointed out that tools help activate an interactive environment in which teachers and students’ mathematical experiences get enriched. Thus, the digital age brings new challenges to the mathematics education community related to the changes that technologies produce to curriculum, learning scenarios, and ways to represent, explore mathematical situations. In particular, it is important to characterize the type of reasoning that learners can develop as a result of using digital technologies in their process of learning concepts and solving mathematical problems.

1.3.4 A Focus on Mathematical Tasks

Mathematical tasks are essential elements for engaging learners in mathematical reasoning which involves representing objects, identifying and exploring their properties in order to detect invariants or relationships and ways to support them. Watson and Ohtani ( 2015 ) stated that task design involves discussions about mathematical content and students’ learning (cognitive perspective), about the students’ experiences to understand the nature of mathematical activities; and about the role that tasks played in teaching practices. In this context, tasks are the vehicle to present and discuss theoretical frameworks for supporting the use of digital technology, to analyse the importance of using digital technologies in extending learners’ mathematical discussions beyond formal settings, and to design ways to foster and assess the use of technologies in learners’ problem solving environments. In addition, it is important to discuss contents, concepts, representations and strategies involved in the process of using digital technologies in approaching the tasks. Similarly, it becomes essential to discuss what types of activities students will do to learn and solve the problems in an environment where the use of technologies fosters and values the participation and collaboration of all students. What digital technologies are important to incorporate in problem solving approaches? Dynamic Geometry Systems can be considered as a milestone in the development of digital technologies. Objects or mathematical situations can be represented dynamically through the use of a Dynamic Geometry System and learners or problem solvers can identify and examine mathematical relations that emerge from moving objects within the dynamic model (Moreno-Armella and Santos-Trigo 2016 ).

Leung and Bolite-Frant ( 2015 ) stated that “dynamic geometry software can be used in task design to cover a large epistemic spectrum from drawing precise robust geometrical figures to exploration of new geometric theorems and development of argumentation discourse” (p. 195). As a result, learners not only need to develop skills and strategies to construct dynamic configuration of problems; but also ways of relying on the tool’s affordances (quantifying parameters or objects attributes, generating loci, graphing objects behaviours, using sliders, or dragging particular elements within the configuration) in order to identify and support mathematical relations. What does it mean to represent and explore an object or mathematical situation dynamically?

A simple task that involves a rhombus and its inscribed circle is used to illustrate how a dynamic representation of these objects and embedded elements can lead learners to identify and examine mathematical properties of those objects in the construction of the configuration. To this end, learners are encouraged to pose and pursue questions to explain the behaviours of parameters or attributes of the family of objects that is generated as a result of moving a particular element within the configuration.

1.3.5 A Task: A Dynamic Rhombus

Figure  2 represents a rhombus APDB and its inscribed circle (O is intersection of diagonals AD and BP and the radius of the inscribed circle is the perpendicular segment from any side of the rhombus to point O), vertex P lies on a circle c centred at point A. Circle c is only a heuristic to generate a family of rhombuses. Thus, point P can be moved along circle c to generate a family of rhombuses. Indeed, based on the symmetry of the circle it is sufficient to move P on the semicircle B’CA to draw such a family of rhombuses.

A dynamic construction of a rhombus

1.3.6 Posing Questions

A goal in constructing a dynamic model or configuration of problems is always to identify and explore mathematical properties and relations that might result from moving objects within the model. How do the areas of both the rhombus and the inscribed circle behave when point P is moved along the arc B’CB? At what position of point P does the area of the rhombus or inscribed circle reach the maximum value? The coordinates of points S and Q (Fig.  3 ) are the x -value of point P and as y -value the corresponding area values of rhombus ABDP and the inscribed circle respectively. Figure  2 shows the loci of points S and Q when point P is moved along arc B’CB. Here, finding the locus via the use of GeoGebra is another heuristic to graph the area behaviour without making explicit the algebraic model of the area.

Graphic representation of the area variation of the family of rhombuses and inscribed circles generated when P is moved through arc B’CB

The area graphs provide information to visualize that in that family of generated rhombuses the maximum area value of the inscribed circle and rhombus is reached when the rhombus becomes a square (Fig.  4 ). That is, the controlled movement of particular objects is an important strategy to analyse the area variation of the family of rhombuses and their inscribed circles.

Visualizing the rhombus and the inscribed circle with maximum area

It is important to observe the identification of points P and Q in terms of the position of point P and the corresponding areas and the movement of point P was sufficient to generate both area loci. That is, the graph representation of the areas is achieved without having an explicit algebraic expression of the area variation. Clearly, the graphic representations provide information regarding the increasing or decreasing interval of both areas; it is also important to explore what properties both graphic representations hold. The goal is to argue that the area variation of the rhombus represents an ellipse and the area of the inscribed circle represents a parabola. An initial argument might involve selecting five points on each locus and using the tool to draw the corresponding conic section (Fig.  5 ). In this case, the tool affordances play an important role in generating the graphic representation of the areas’ behaviours and in identifying properties of those representations. In this context, the use of the tool can offer learners the opportunity to problematize (Santos-Trigo 2007 ) a simple mathematical object (rhombus) as a means to search for mathematical relations and ways to support them.

Drawing the conic section that passes through five points

1.3.7 Looking for Different Solutions Methods

Another line of exploration might involve asking for ways to construct a rhombus and its inscribed circle: Suppose that the side of the rhombus and the circle are given, how can you construct the rhombus that has that circle inscribed? Figure  6 shows the given data, segment A 1 B 1 and circle centred at O and radius OD. The initial goal is to draw the circle tangent to the given segment. To this end, segment AB is congruent to segment A 1 B 1 and on this segment a point P is chosen and a perpendicular to segment AB that passes through point P is drawn. Point C is on this perpendicular and the centre of a circle with radius OD and h is the perpendicular to line PC that passes through point C. Angle ACB changes when point P is moved along segment AB and point E and F are the intersection of line h and the circle with centre M the midpoint of AB and radius MA (Fig.  6 ).

Drawing segment AB tangent to the given circle

Figure  7 a shows the right triangle AFB as the base to construct the rhombus and the inscribed circle and Fig.  7 b shows the second solution based on triangle AEB.

a Drawing the rhombus and the inscribed circle. b Drawing the second solution

Another approach might involve drawing the given circle centred at the origin and the segment as EF with point E on the y-axis. Line OC is perpendicular to segment EF and the locus of point C when point E moves along the y-axis intersects the given circle (Fig.  8 a, b). Both figures show two solutions to draw the rhombus that circumscribe the given circle.

a and b Another solution that involves finding a locus of point C

In this example, the GeoGebra affordances not only are important to construct a dynamic model of the task; but also offer learners and opportunity to explore relations that emerge from moving objects within the model. As a result, learners can rely on different concepts and strategies to solve the tasks. The idea in presenting this rhombus task is to illustrate that the use of a Dynamic Geometry System provides affordances for learners to construct dynamic representation of mathematical objects or problems, to move elements within the representation to pose questions or conjectures to explain invariants or patterns among involved parameters; to search for arguments to support emerging conjectures, and to develop a proper language to communicate results.

1.3.8 Looking Back

Conceptual frameworks used to explain learners’ construction of mathematical knowledge need to capture or take into account the different ways of reasoning that students might develop as a result of using a set of tools during the learning experiences. Figure  9 show some digital technologies that learners can use for specific purpose at the different stages of problem solving activities.

The coordinated use of digital tools to engage learners in problem solving experiences

The use of a dynamic system (GeoGebra) provides a set of affordances for learners to conceptualize and represent mathematical objects and tasks dynamically. In this process, affordances such as moving objects orderly (dragging), finding loci of objects, quantifying objects attributes (lengths, areas, angles, etc.), using sliders to vary parameters, and examining family of objects became important to look for invariance or objects relationships. Likewise, analysing the parameters or objects behaviours within the configuration might lead learners to identify properties to support emerging mathematical relations. Thus, with the use of the tool, learners might conceptualize mathematical tasks as an opportunity for them to engage in mathematical activities that include constructing dynamic models of tasks, formulating conjectures, and always looking for different arguments to support them. Similarly, learners can use an online platform to share their ideas, problem solutions or questions in a digital wall and others students can also share ideas or solution methods and engaged in mathematical discussions that extend mathematical classroom activities.

1.4 Problem Posing: An Overview for Further Progress—Uldarico Malaspina Jurado

Problem posing and problem solving are two essential aspects of the mathematical activity; however, researchers in mathematics education have not emphasized their attention on problem posing as much as problem solving. In that sense, due to its importance in the development of mathematical thinking in students since the first grades, we agree with Ellerton’s statement ( 2013 ): “for too long, successful problem solving has been lauded as the goal; the time has come for problem posing to be given a prominent but natural place in mathematics curricula and classrooms” (pp. 100–101); and due to its importance in teacher training, with Abu-Elwan’s statement ( 1999 ):

While teacher educators generally recognize that prospective teachers require guidance in mastering the ability to confront and solve problems, what is often overlooked is the critical fact that, as teachers, they must be able to go beyond the role as problem solvers. That is, in order to promote a classroom situation where creative problem solving is the central focus, the practitioner must become skillful in discovering and correctly posing problems that need solutions. (p. 1)

Scientists like Einstein and Infeld ( 1938 ), recognized not only for their notable contributions in the fields they worked, but also for their reflections on the scientific activity, pointed out the importance of problem posing; thus it is worthwhile to highlight their statement once again:

The formulation of a problem is often more essential than its solution, which may be merely a matter of mathematical or experimental skills. To raise new questions, new possibilities, to regard old questions from a new angle, requires creative imagination and marks real advance in science. (p. 92)

Certainly, it is also relevant to remember mathematician Halmos’s statement ( 1980 ): “I do believe that problems are the heart of mathematics, and I hope that as teachers (…) we will train our students to be better problem posers and problem solvers than we are” (p. 524).

An important number of researchers in mathematics education has focused on the importance of problem posing, and we currently have numerous, very important publications that deal with different aspects of problem posing related to the mathematics education of students in all educational levels and to teacher training.

1.4.1 A Retrospective Look

Kilpatrick ( 1987 ) marked a historical milestone in research related to problem posing and points out that “problem formulating should be viewed not only as a goal of instruction but also as a means of instruction” (Kilpatrick 1987 , p. 123); and he also emphasizes that, as part of students’ education, all of them should be given opportunities to live the experience of discovering and posing their own problems. Drawing attention to the few systematic studies on problem posing performed until then, Kilpatrick contributes defining some aspects that required studying and investigating as steps prior to a theoretical building, though he warns, “attempts to teach problem-formulating skills, of course, need not await a theory” (p. 124).

Kilpatrick refers to the “Source of problems” and points out how virtually all problems students solve have been posed by another person; however, in real life “many problems, if not most, must be created or discovered by the solver, who gives the problem an initial formulation” (p. 124). He also points out that problems are reformulated as they are being solved, and he relates this to investigation, reminding us what Davis ( 1985 ) states that, “what typically happens in a prolonged investigation is that problem formulation and problem solution go hand in hand, each eliciting the other as the investigation progresses” (p. 23). He also relates it to the experiences of software designers, who formulate an appropriate sequence of sub-problems to solve a problem. He poses that a subject to be examined by teachers and researchers “is whether, by drawing students’ attention to the reformulating process and given them practice in it, we can improve their problem solving performance” (p. 130). He also points out that problems may be a mathematical formulation as a result of exploring a situation and, in that sense, “school exercises in constructing mathematical models of a situation presented by the teacher are intended to provide students with experiences in formulating problems.” (p. 131).

Another important section of Kilpatrick’s work ( 1987 ) is Processes of Problem Formulating , in which he considers association, analogy, generalization and contradiction. He believes the use of concept maps to represent concept organization, as cognitive scientists Novak and Gowin suggest, might help to comprehend such concepts, stimulate creative thinking about them, and complement the ideas Brown and Walter ( 1983 ) give for problem posing by association. Further, in the section “Understanding and developing problem formulating abilities”, he poses several questions, which have not been completely answered yet, like “Perhaps the central issue from the point of view of cognitive science is what happens when someone formulates the problem? (…) What is the relation between problem formulating, problem solving and structured knowledge base? How rich a knowledge base is needed for problem formulating? (…) How does experience in problem formulating add to knowledge base? (…) What metacognitive processes are needed for problem formulating?”

It is interesting to realize that some of these questions are among the unanswered questions proposed and analyzed by Cai et al. ( 2015 ) in Chap. 1 of the book Mathematical Problem Posing (Singer et al. 2015 ). It is worth stressing the emphasis on the need to know the cognitive processes in problem posing, an aspect that Kilpatrick had already posed in 1987, as we just saw.

1.4.2 Researches and Didactic Experiences

Currently, there are a great number of publications related to problem posing, many of which are research and didactic experiences that gather the questions posed by Kilpatrick, which we just commented. Others came up naturally as reflections raised in the framework of problem solving, facing the natural requirement of having appropriate problems to use results and suggestions of researches on problem solving, or as a response to a thoughtful attitude not to resign to solving and asking students to solve problems that are always created by others. Why not learn and teach mathematics posing one’s own problems?

1.4.3 New Directions of Research

Singer et al. ( 2013 ) provides a broad view about problem posing that links problem posing experiences to general mathematics education; to the development of abilities, attitudes and creativity; and also to its interrelation with problem solving, and studies on when and how problem-solving sessions should take place. Likewise, it provides information about research done regarding ways to pose new problems and about the need for teachers to develop abilities to handle complex situations in problem posing contexts.

Singer et al. ( 2013 ) identify new directions in problem posing research that go from problem-posing task design to the development of problem-posing frameworks to structure and guide teachers and students’ problem posing experiences. In a chapter of this book, Leikin refers to three different types of problem posing activities, associated with school mathematics research: (a) problem posing through proving; (b) problem posing for investigation; and (c) problem posing through investigation. This classification becomes evident in the problems posed in a course for prospective secondary school mathematics teachers by using a dynamic geometry environment. Prospective teachers posed over 25 new problems, several of which are discussed in the article. The author considers that, by developing this type of problem posing activities, prospective mathematics teachers may pose different problems related to a geometric object, prepare more interesting lessons for their students, and thus gradually develop their mathematical competence and their creativity.

1.4.4 Final Comments

This overview, though incomplete, allows us to see a part of what problem posing experiences involve and the importance of this area in students mathematical learning. An important task is to continue reflecting on the questions posed by Kilpatrick ( 1987 ), as well as on the ones that come up in the different researches aforementioned. To continue progressing in research on problem posing and contribute to a greater consolidation of this research line, it will be really important that all mathematics educators pay more attention to problem posing, seek to integrate approaches and results, and promote joint and interdisciplinary works. As Singer et al. ( 2013 ) say, going back to Kilpatrick’s proposal ( 1987 ),

Problem posing is an old issue. What is new is the awareness that problem posing needs to pervade the education systems around the world, both as a means of instruction (…) and as an object of instruction (…) with important targets in real-life situations. (p. 5)

Although it can be argued that there is a difference between creativity, discovery, and invention (see Liljedahl and Allan 2014 ) for the purposes of this book these will be assumed to be interchangeable.

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Singer, F., Ellerton, N., & Cai, J. (2013). Problem posing research in mathematics education: New questions and directions. Educational Studies in Mathematics, 83 (1), 9–26.

Singer, F. M., Ellerton, N. F., & Cai, J. (Eds.). (2015). Mathematical problem posing. From research to practice . NY: Springer.

Törner, G., Schoenfeld, A. H., & Reiss, K. M. (2007). Problem solving around the world: Summing up the state of the art. ZDM—The International Journal on Mathematics Education, 39 (1), 5–6.

Verschaffel, L., de Corte, E., Lasure, S., van Vaerenbergh, G., Bogaerts, H., & Ratinckx, E. (1999). Learning to solve mathematical application problems: A design experiment with fifth graders. Mathematical Thinking and Learning, 1 (3), 195–229.

Wallas, G. (1926). The art of thought . New York: Harcourt Brace.

Watson, A., & Ohtani, M. (2015). Themes and issues in mathematics education concerning task design: Editorial introduction. In A. Watson & M. Ohtani (Eds.), Task design in mathematics education, an ICMI Study 22 (pp. 3–15). NY: Springer.

Zimmermann, B. (1983). Problemlösen als eine Leitidee für den Mathematikunterricht. Ein Bericht über neuere amerikanische Beiträge. Der Mathematikunterricht, 3 (1), 5–45.

Further Reading

Boaler, J. (1997). Experiencing school mathematics: Teaching styles, sex, and setting . Buckingham, PA: Open University Press.

Borwein, P., Liljedahl, P., & Zhai, H. (2014). Mathematicians on creativity. Mathematical Association of America.

Burton, L. (1984). Thinking things through . London, UK: Simon & Schuster Education.

Feynman, R. (1999). The pleasure of finding things out . Cambridge, MA: Perseus Publishing.

Gardner, M. (1978). Aha! insight . New York, NY: W. H. Freeman and Company.

Gardner, M. (1982). Aha! gotcha: Paradoxes to puzzle and delight . New York, NY: W. H. Freeman and Company.

Gardner, H. (1993). Creating minds: An anatomy of creativity seen through the lives of Freud, Einstein, Picasso, Stravinsky, Eliot, Graham, and Ghandi . New York, NY: Basic Books.

Glas, E. (2002). Klein’s model of mathematical creativity. Science & Education, 11 (1), 95–104.

Hersh, D. (1997). What is mathematics, really? . New York, NY: Oxford University Press.

Root-Bernstein, R., & Root-Bernstein, M. (1999). Sparks of genius: The thirteen thinking tools of the world’s most creative people . Boston, MA: Houghton Mifflin Company.

Zeitz, P. (2006). The art and craft of problem solving . New York, NY: Willey.

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Peter Liljedahl

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Technical University Darmstadt, Darmstadt, Germany

Regina Bruder

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Liljedahl, P., Santos-Trigo, M., Malaspina, U., Bruder, R. (2016). Problem Solving in Mathematics Education. In: Problem Solving in Mathematics Education. ICME-13 Topical Surveys. Springer, Cham. https://doi.org/10.1007/978-3-319-40730-2_1

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Singapore Method: Using the Singapore Bar Models to Solve Problems

In previous posts, we’ve talked about how to use the Singapore Method with different math operations. In today’s post, we’re going to look at what kinds of advantages this method boasts for solving problems.

We know that problem solving is one of the most important parts of math.  So, we need to provide students with tools that help them learn and understand math concepts. A way to improve student’s problem-solving abilities is by helping them visually represent the problems.

The Singapore Method is used to represent and solve problems that have complicated structures by drawing out a pictorial model that allows students to process information. It helps students make some sense from the known and unknown quantities and relate them.

This method helps students get a better understanding of math concepts, plan their problem-solving steps and it clears up the algebraic method. All of this can lead to great leaps in motivation when students face challenging problems.

Let’s take a look at some examples using the Singapore Bar Models to solve the problems.

Singapore Method

  The first thing that we need to do is draw a bar that represents all of the classmates that Maria invited to her party:

Singapore Method

  • After drawing the bar, we divide it into 5 parts because the problem tells us that 3/5 of the guests are girls:

Singapore Method

  • And now, we color the part of the bar that represents the number of girls, 3/5.

problem solving model for math

  • Once we have the problem set up graphically, we can determine the best way to solve it. Alright, we know that the total number of guests is 20 classmates, which we represented with the first bar, and we divided it into 5 parts . Now, we can describe how many classmates represent one part of this whole:

5 parts = 20 classmates

1 part = 20 ÷ 5 = 4 classmates for each part

3 parts = 4 x 3 =   Maria invited 12 girls to her birthday party

The rest of the guests are boys= A total of 20 guests – 12 girls=  Maria invited 8 boys to her birthday party

Another example using the Singapore Method:

Singapore

William has 130 model cars in total. He has 4 times as many convertibles than cars that aren’t convertibles. How many convertibles does William have?

We need to draw a bar for the convertible cars and divide it into 4 parts because the problem tells us that William has 4 times as many convertible cars tan cars that aren’t convertibles:

  • Now that we’ve represented the number of convertible cars that William has, we can represent the number of cars that aren’t convertibles. We need to remember that he has 4 times as many convertibles than cars that aren’t convertibles, so we need to draw a bar that represents one part of all the convertible cars:

Singapore Method

  • Now we have all our representations set, we can solve the problem:

The total of all the parts is 130 cars, that’s to say that 5 parts = 130 cars.

1 part = 130 ÷ 5 = 26 cars

4 parts = 26 x 4 = 104 convertible cars

That’s all for examples of problem-solving with the Singapore Method. We’ll check out some more another day.

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  • Using Singapore Bars to Help Solve Problems II
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  • Singapore Bar Model and Percentages
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Model Drawing for Math Problem Solving

Model Drawing is a highly effective method for solving Math questions that involve fractions and remainders. Drawing bar models allows your child to visualise the relationship between “Part” vs “Whole” clearly.

In this tutorial, we look at two questions taken from 2021 Prelim papers to help you learn how to use model drawing.

But before you read on, you might want to download this entire revision notes in PDF format to print it out for your child, or to read it later.

This will be delivered to your email inbox.

problem solving model for math

The first question is taken from the Tao Nan School Paper 2 and is worth 2 marks. This is a basic fraction question that can be solved using model drawing.

problem solving model for math

The key concept is that half of 3 units (3u) is $3. Since Alan used 7 units of his allowance on food, he had 3 units left.

He spent half of the remaining 3 units, and he had $3 left. This means the other half of the 3 units is $3. To visualize this, a model drawing is necessary.

Step 1: Visualisation – Model the provided information

The first part of the model drawing is a long bar to represent the number of units. Alan’s allowance at first was 10 units, meaning the bar must have 10 equal parts.

Then, indicate the number of units spent on food (F). In this example, that is 7 units.

problem solving model for math

Alan spent half of his remaining allowance on stationary items. In the model drawing above, his remaining allowance is 3 units. However, 3 units cannot be split into half directly.

So, we have to split the middle unit into 2 halves to indicate that he spent half of his allowance on stationary (S). The other half would then be $3.

problem solving model for math

Because one unit has been split into 2 halves, we have to split all the remaining units into 2 parts as well. This ensures that there are equal units throughout.

problem solving model for math

Step 2: Start solving the question

Since 3 units (3u) = $3, then 1 unit (1u) is $1. Because we’ve split every unit into 2 parts, Alan’s allowance will not be 10 units anymore. It will be 20 instead.

Make sure that your child or student uses the new total units when solving this type of question using model drawing.

problem solving model for math

Naturally, 20 units would be $20, and this is the final answer to this question.

This is a more complex question taken from the Catholic High School Paper 2, and it is worth 3 marks.

problem solving model for math

Since 3 4 of the fruits were removed, 1 4 of the fruits were left. That means 1 8 of the apples and 30 pears = 1 8 of the total number of fruits.

Step 1: Visualisation

Begin model drawing and split the bar into five equal groups.

Explanation : 5 was the original denominator, indicating the total number of fruits.

Out of 5 units, 4 were apples (A) and the rest were pears (P). Indicate that as shown in the worksheet below:

problem solving model for math

There were 4 units of apples. However, 1 8 of the apples were left. In this case, we can't indicate 1 8 right away. So, we have to split the 4 units into 2 groups.

To ensure that all units are the same, we also split the unit representing the pears. Now we have 10 units in total. Next, shade the unit that represents the number of apples left.

problem solving model for math

There were 30 pairs left, and we do not know how many units that represents. So, we shade a random part of the unit to indicate these remaining pears.

problem solving model for math

The two shaded portions represent 1 4 of the total, and the unshaded portion would naturally be 3 4 of the fruits that were removed.

Based on the shaded areas, 7 units (7u) of apples and 2 units (2u) minus 30 pears were removed.

problem solving model for math

This means that 7u and 2u - 30 is 3 4 of the total number of fruits. So, the shaded 1u of apples + 30 would be 1 4 of the total number of fruits. The equation forms of this information would be as follows:

problem solving model for math

To make a fair comparison during model drawing, ensure that the values on the right-hand side of both equations are the same. To convert 1 4 into 3 4 , multiply the entire equation by 3.

problem solving model for math

The above effectively means that 9u – 30 is actually the same as 3u + 90. So, write that in another equation.

problem solving model for math

This point gets a bit tricky because your child may not yet learn to change the sign from positive to negative or vice versa when changing sides.

So, draw another smaller model representing 9u – 30. When we remove 30 from 9u, we are left with the length shown below the smaller model:

problem solving model for math

The length indicated in the second bar is also the same as 3u + 90. That means the portion between the end of 3u and the rest of the bar makes up 6 units (6u).

problem solving model for math

Therefore, 6u is 90 + 30, which would give us 120. Once this visualisation is done, you can write it in an equation form.

problem solving model for math

From here, you can determine the value of 1 unit which is 20. However, the question asked for the number of fruits that were in the box at first.

problem solving model for math

At first, we used a denominator of 5. So, our model drawing had 5 parts. However, each unit was split into 2 parts, making the new total units 10. That gives us a total of 200 fruits, and that is the final answer to this question.

I hope this tutorial was easy for you to follow, especially the second question. We used the method of elimination in simultaneous equations to solve the second question, but we did so in a way where P6 students can understand.

You might want to download this entire revision notes in PDF format to print it out for your child, or to read it later.

problem solving model for math

If you have any questions or suggestions, please leave them in the comments below.

You can also watch the full Model Drawing video tutorial here:

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Visual Models for Problem Solving in 1st Grade

May 10, 2020

As students enter 1st grade, they continue to work on math comprehension using early structures, like the Kindergarten journal we introduced last week, but now we begin to add visual models to the mix!

Let’s recap a child’s developmental journey through problem solving:

  • In the early childhood years, a child needs lots of developmentally appropriate experience interacting with real objects in a physical world . 
  • The physical world is captured in a quantitative picture , which young children observe and use as a springboard for mathematical conversations.
  • We transition into a more structured math work mat to help young students be able to connect numbers to words and words to numbers, still using familiar situations from real life.
  • The math work mat gives way to a formal math journal in Kindergarten that makes use of math comprehension skills. It provides a structure for students to explain their understanding of numbers within real world situations that will carry on throughout elementary school. 

Each of the stages of development builds on the skills developed in the previous step, so it is important that students aren’t rushed through these stages. The goal is to teach students the why behind the how so they aren’t just memorizing procedures but truly understand what is happening as they solve problems.

This 1st grade year is the last stage in the Math4Littles progression , in my opinion. After this, there isn’t much scaffolding, so we really want to carefully implement all the previous stages of problem solving before we turn the students loose, because we don’t want them to start guessing and checking. In taking students on this developmental journey, we are trying to build them a solid foundation for visual models to help them to understand problem solving. 

How We Used to Teach Problem Solving

When I was teaching 1st grade, I remember a strategy that we used for problem solving called the C.U.B.S. method. Each of those letters stood for a step in the problem solving process so students could remember what to do: C – circle the numbers, U – underline the word, B – box the operation, S – solve the problem. Seems like a simple process that gives kids a really great structure to start to understand what words problems are asking, right? But what I realized is that this strategy doesn’t hold up long term.

problem solving model for math

“Shannon has 5 lollipop and Scott has 4 more lollipops than Shannon. How many do they have all together?” 

I watched students follow that procedure with this type of problem. They circled the 4 and 5, underlined important information and put a box around the words all together , which means add because we’ve all seen the T-charts of addition/subtraction vocabulary – it says difference , it means we’re going to subtract, if you see all together , we’re going to add. But that strategy gives me 4, 5, and all together . If you go back to the question, you’ll realize the answer isn’t 9.

As I often do, I asked myself why ? Why isn’t it 9? A little more reading comprehension is required to decode that answer. The problem says I had 5 lollipops. Scott had 4 more than me, which means he also had 5. Adding that up, he had 9 and I had 5, so there were 14 all together.  

Why are we teaching kids procedures with concepts they don’t understand? Sometimes the strategies that we teach in math are conditional, meaning they only work for a certain amount of kids or a certain length of time. Then you have to worry about teaching them when to apply it and the rules for applying it, and what was meant to make things easier for students ends up being more complicated.

When we start working with strategies, I want to be able to find that vertical zip, meaning if I show you how this strategy might work in first grade, it has to work as the child gets older too so that they don’t have to learn a whole new set of strategies every year because every teacher teaches it differently. Honestly, the CUBS method would probably work for 75% of the problems in first grade. Students are doing more advanced part-whole addition problems, part-whole subtraction, part-whole missing addends, and they’ll start doing a few multi-step problems, all of which fit in the part-whole family, for which the CUBS method works well. But when you move out of that genre of problems, it falls apart. 

problem solving model for math

In the Kindergarten journal, we featured part-whole addition, part-whole subtraction, part-whole missing addend, a few problems with teen numbers, and a mixed review. The journal is very structured because it is intended to start students thinking about what they’re reading in the story problem: We have a story, a sentence form, a quick draw area, a number bond, a 10-frame, and a computation area. As they transition to 1st grade, how do we remove some of that scaffolding while still keeping it developmentally appropriate?

We have to be really careful with the way we make this transition, because very quickly, students can jump to the “circle the numbers, box the word” strategy and many times they just appeal to us because they don’t know what to do. It’s a word problem and it’s confusing, so they just add because we’re talking about adding that week. 

Additive Comparison Problems 

Additive comparison problems, where I have an amount and you have the same amount but you may have more or less than I do, are introduced after students have spent some time working on multi-step part-whole problems.

This type of problem is really a play on language, in my opinion, which makes it really confusing for kids to understand exactly what it is asking. So, we really want kids to take a step back to understand the additive comparison problems, which are coded AC in our journals. I find that building these problems with unfix cubes is a good way to start.

Let’s take this problem: Shannon has 10 pet rocks and Sherry has 4 pet rocks. How many more rocks does Shannon have than Sherry?

In some ways it seems like this might be a missing addend problem, but in fact we’re really comparing my pet rocks to Sherry’s pet rocks and we’re asking how many more does one have than the other. This really requires students to take it to the concrete level and make a bar model with unifix cubes.

I put 10 cubes to represent Shannon’s pet rocks, and then I’ll use different color cubes to show Sherry’s 4. Then, I want to compare the lengths of those two bars and figure out what the problem is really asking, which is the gap between where Sherry’s bar stops and Shannon’s bar stops. The question mark is asking for how many more does Shannon have? 

Sometimes, the language of an additive comparison problem might be reversed and say how many less does Sherry have? Since it is a play on words, which sometimes becomes confusing for students, we really need to put thought into how we go about teaching kids to do a problem like this.

Visual Models for Additive Comparison Problems

If I were to line up all the programs we work with, every one of them has bit of a different name for visual models: model drawings, tape diagrams, bar models, unit bars. We’re going to universally call them visual models for word problems. 

These aren’t the little quick draws we’ve been doing in Kindergarten because, as students get older and the problems get more complex, I’m not going to be able to draw 13 ducks and then 9 more because it will take too long! Instead, I want to put it into a visual model that has these units.

This first grade year is a transitional time where kids are going from the quick draw to what I’m going to call proportional bars, which have a length of individual cubes that are representative of the quantities we’re talking about in the problem.

problem solving model for math

I just was working with a first grade teacher last week on a Zoom call, and this teacher had not been able to attend our workshop on their campus about visual models. She, like most teachers I work with, didn’t understand why visual models were so important. She thought her students should be able to do quick draws and didn’t understand why they had to do boxes. She told me she was a big proponent of encouraging students to solve problems in different ways, so why would she possibly want to teach students a procedure like this and make them solve word problems in this way. 

After I took her through the same progression of problem solving we’ve been going through in our blog the past few weeks, she was sold! I took her up through fifth grade to help her see why it is that, in 1st grade, we’re asking students to stop doing quick draws and start to use a visual model that has a unit bar with different pieces. This proportional model is also a great transition into using a non-proportional bar.

Let’s say I had 92 pet rocks and Sherry has 45 pet rocks. A quick draw clearly won’t work for this problem, and I don’t have enough room on my paper to draw a proportional model for those numbers. But I can draw a longer bar that represents Shannon’s rocks, write in 92 rocks, and draw a shorter bar to show Sherry’s 45 rocks so I could see the proportionality. 

The hardest thing to remember when we do visual models for word problems is that it actually has nothing to do with math! We’re not actually solving the problem on the model; we are solely using a reading comprehension strategy.  

One of the biggest misconceptions we addressed when we started rolling out the 1st grade journal samples that I’ll be using in this video, was that the total doesn’t go on the line. If the problem asks for a total, we represent that in the visual model with a question mark. 

We also want to make sure that we label the visual model. For example, putting a B above the books that Erin had and an L above the books she got at the library. 

The whole point of this process is to provide a systematic way for students to work through problems that doesn’t stop working after 1st grade or when you start working on a different type of story problem. In fact, this strategy carries through multiplicative comparison problems and fractions, all the way into ratios and proportions in middle school. 

Step-by-Step Problem Solving

problem solving model for math

Read the problem. Then, have someone read it and repeat it, and every time a new piece of math information is presented, we’re going to put a chunk. So, as kids are reading the problem, they start to learn how to dissect what’s being asked. 

Not all first grade students will be able to read the story problem, but this process is modeled day after day after day in the first grade classroom, so eventually the child will become independent. 

I’m going to read a story problem: Mark has 9 strawberries, 6 of them are small. The rest are large. How many strawberries are large? 

problem solving model for math

Then, I’ll go back and read it in chunks: Mark has 9 strawberries . This is a new piece of mathematical information, so students will repeat that statement back and highlight or put a line there. The students also like to say chunk! Then we continue reading: Six of them were small. I’ll stop, repeat it, and the students say chunk! as they mark that chunk in their journals. Now we have two pieces of mathematical information. Let’s continue: The rest were large . Repeat and then chunk! So, we’ve got three sections of information that the problem has given us that we need to replicate in our visual model.  Finally, How many strawberries are large? Repeat that and then chunk!

By going through the problem slowly and methodically, students can really see these sections that they’re reading, and, as they’re going on to the subsequent steps of solving the problem, they can actually check off that they’ve included all the chunks of information in their visual model. 

problem solving model for math

In our problem, it asked me how many strawberries are large? To put it in a sentence form, I would say: Mark has ____ large strawberries. I like to say Hmm for the ____  as we’re reading it out loud.

In Kindergarten, we provide the sentence for students, leaving the blank space for their answer. But in 1st grade, we take some of the scaffolding away. It might say “There were _____ large ____” and the students have to fill in the blanks.

The sentence form is a great way to make sure that kids are comprehending what they’re reading. Generally, students in first grade have a difficult time trying to create a sentence form, because they aren’t yet developmentally ready to give you a complete answer in reading. But students will be required to do a sentence form in 2nd through 5th grade so we can be sure they understand the problems being asked, so it’s really great practice to start in 1st grade with the scaffolding.

Proportional model. We start the 1st grade year with a proportional model. We may scaffold here for the who or the what, and students will eventually start to learn what goes in that visual model. In this case, we’re talking about all of Mark’s strawberries, even though the question itself is only asking about how many of them are large.

In a proportional model, you might see the 9 squares. This is a missing addend problem so that title is going to have PWMA at the top, and there will be exactly nine squares. Some people might think that’s giving it away, but remember the goal of visual models? It’s not to solve the problem but understand what’s going on in the problem, so we’re more concerned about whether or not the student can label the drawing correctly. 

problem solving model for math

In this example, the student would total the bar at 9 and check off the first chunk of the problem that we read earlier –  Mark has nine strawberries.

The next part says “6 of them are small.” In 6 of my boxes, I’ll make six Xs, or I might make small circles, and at the top I can either write small or abbreviate with an s . 

Then it says “the rest are big.” I could label that other section of the boxes B for big, or write the whole word if I wanted. Then,  I need to put a question mark above that section between 9 (the total number of strawberries) and 6 (the number of small strawberries). That section represents the large strawberries, which is what my sentence form reminds me that I’m looking for. 

Technically, a student could just look at this easy proportional model and say there are 3 large strawberries because it’s right there in front of them. So some people might think this journal is just too easy, but at the end of the day, students are solidifying the process. They’re going back up to the problem and putting a check when they add Xs or circles for the six small strawberries. They’re putting in a check when they’ve talked about putting in the large strawberries. Then they put a question mark to show what we’re looking for. There’s a lot of detail that we’re looking for kids to have to interact with the text in math to show the comprehension. 

In some of our schools, we will do a unit bar at the bottom of the page. In the 1st grade journal we’ve created for Math4Littles, we’re going to leave the bar off and introduce the non-proportional bar a little bit later in the year. There is nothing wrong with having a model of the proportional bar and then underneath it having the non-proportional bar. In our journal, we plan to show the proportional bar, and then bring in both types of bars so that kids could see the relationship between the two. If where about this non proportional bar, where would I slice it to put the nine in? And then where’s my question mark? is it labeled? etc. 

problem solving model for math

The integral parts of visual models are: labelling the who or what, taking the bar and adjusting it based on the information that’s given, and writing in their question mark. Then it’s time to solve!

Computation. Although this step might not seem necessary because our sample problem is so simple, and to first graders after they do so many, it seems simple and both teachers and students might wonder why they’re even doing it, but I can promise that these problems will become more complex, very quickly. In our 1st grade journal, we will feature this look at the proportional bar, and then transition to having proportional and non proportional models, and then eventually just leaving it blank and having the student put in a non proportional bar to see that they can develop this progression. 

1st Grade Goals

The goal is, by the end of their first grade year, students should be able to solve problems with larger numbers and a non-proportional bar. You certainly don’t want to rush that progression. 1st grade is a really nice scaffold for students to get to that point of independence, because when we get to 2nd grade, we don’t do a whole lot of scaffolding. There are more open-ended sentences, more blanks, and students are doing more of the work.

Additionally, we want to mix up the types of problems we’re solving, give students time to understand them. You might do three days of part-whole addition to see if they can get it under their belt. Then do some part-whole subtraction, then mix the two to see if students are just following a pattern where we’re adding today or subtracting today. We want to know that they can really apply what they’re learning. Multi-step problems, where students have to add and then subtract, or vice versa, are next. Give students lots of good practice, and then mix it up again to see if they’re really following the words, or if they’re just learning a procedure. The last type of problem that we would integrate in the first grade is additive comparisons. 

Video Tutorials

In the video tutorials, you’ll see aspects of four different problems being displayed. Some will have the proportional bar, some will have the proportional and the non proportional and some just won’t have it just so you can get an overall idea of what this looks like as we go.

[yotuwp type=”playlist” id=”PL76vNL0J-a405ysBIwEwXfaMp5883yGh4″ ]

As you watch the videos, think about how you could set this up in your classroom, starting with some of the sample problems that we’re offering as a free download today. We will be releasing a full 1st grade journal soon, so stay tuned! 

Join us next week for problem solving in 2nd grade: What are the different problems that 2nd grade is going to encounter? How are journals coded?  As we start to look at how journals are coded, which you certainly could use these tutorial videos right away in your classroom or in your distance learning by thinking about story problems in a different way.

*Addition , *Subtraction , *Word Problems , Audience - Lower Elementary (K-2) , Series - Math4Littles | 0 comments

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More problem solving with bar models, part 1

This lesson is intended for 5th grade math and on up (6th grade also).

Problem solving with bar models: fractional part of a whole

Using bar models: a word problem where total and difference are given

More problem solving with bar models, part 2

Math Mammoth Grade 5 curriculum

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Using a Frayer Model for Math

A Frayer Model is a graphical organizer used to define and understand a concept by examining its definition, characteristics, examples, and non-examples. Frayer Models are typically used for vocabulary. but they have many other applications in the math classroom

This post contains affiliate links, which simply means that when you use my link and purchase a product, I receive a small commission. There is no additional cost to you, and I only link to books and products that I personally use and recommend.

examples for math

Of course you can use a Frayer Model to explore math vocabulary using the traditional elements in each of the quadrants, or you can make changes to suit your purposes. You see an example of that below, where characteristics has been changed to visual/representation.

problem solving model for math

Speaking of place value, here’s a twist for representing a number as so many tens and ones in more than one way . This concept has been included in both the 1st and 2nd grade Texas standards because it’s crucial for understanding regrouping in subtraction.

frayer model

Next up is a version that students can use to write, show, and solve word problems. I call this task You Write the story , and I wrote about it here . If students practice writing their own word problems regularly, they’ll likely be able to solve any word problem they encounter.

frayer model

My final example is using the Frayer Model to show multiple representations of a multiplication fact.

frayer model

Creating a Frayer Model Foldable

If you’re like me, you don’t like to spend hours in front of the copy machine. You could create a template for the various versions of Frayer Models and run them off, but a better choice is teaching the students to make a foldable version. Once they know how to fold the model, then you need only tell them what goes in the middle and in the four quadrants. Try it out for yourself!!

problem solving model for math

If you think of other ways to use the Frayer Model, please drop your ideas in the comments.

problem solving model for math

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Title: chatglm-math: improving math problem-solving in large language models with a self-critique pipeline.

Abstract: Large language models (LLMs) have shown excellent mastering of human language, but still struggle in real-world applications that require mathematical problem-solving. While many strategies and datasets to enhance LLMs' mathematics are developed, it remains a challenge to simultaneously maintain and improve both language and mathematical capabilities in deployed LLM this http URL this work, we tailor the Self-Critique pipeline, which addresses the challenge in the feedback learning stage of LLM alignment. We first train a general Math-Critique model from the LLM itself to provide feedback signals. Then, we sequentially employ rejective fine-tuning and direct preference optimization over the LLM's own generations for data collection. Based on ChatGLM3-32B, we conduct a series of experiments on both academic and our newly created challenging dataset, MathUserEval. Results show that our pipeline significantly enhances the LLM's mathematical problem-solving while still improving its language ability, outperforming LLMs that could be two times larger. Related techniques have been deployed to ChatGLM\footnote{\url{ this https URL }}, an online serving LLM. Related evaluation dataset and scripts are released at \url{ this https URL }.
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Discover Frequently Asked Math Questions and Their Answers

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  • How do you solve #2x²+3x=5 # using the quadratic formula?
  • How do you find the derivative of #y=tan(3x)# ?
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  • What is the derivative of #y=3sin(x) - sin(3x)#?
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  • How can we find the area of irregular shapes?
  • A triangle has vertices A, B, and C. Vertex A has an angle of #pi/2 #, vertex B has an angle of #( pi)/3 #, and the triangle's area is #24 #. What is the area of the triangle's incircle?
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  • What is a quadrilateral that is not a parallelogram and not a trapezoid?
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  • A triangle has corners A, B, and C located at #(3 ,5 )#, #(2 ,9 )#, and #(4 , 8 )#, respectively. What are the endpoints and length of the altitude going through corner C?
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  • What are some acronyms for PEMDAS?
  • How do you find all the asymptotes for function #y=(3x^2+2x-1)/(x^2-4 )#?
  • How do you determine whether the graph of #y^2+3x=0# is symmetric with respect to the x axis, y axis or neither?
  • How do you determine whether the graph of #y^2=(4x^2)/9-4# is symmetric with respect to the x axis, y axis, the line y=x or y=-x, or none of these?
  • How do you find the end behavior of #-x^3+3x^2+x-3#?
  • How do you find the asymptotes for #(2x^2 - x - 38) / (x^2 - 4)#?
  • How do you find the asymptotes for #f(x) = (x^2) / (x^2 + 1)#?
  • How do you find the vertical, horizontal and slant asymptotes of: #(3x-2) / (x+1)#?
  • How do you find the Vertical, Horizontal, and Oblique Asymptote given #s(t)=(8t)/sin(t)#?
  • How do you find vertical, horizontal and oblique asymptotes for #(x^3+1)/(x^2+3x)#?
  • How do you find vertical, horizontal and oblique asymptotes for #y = (4x^3 + x^2 + x + 5 )/( x^2 + 3x)#?
  • What is a pooled variance?
  • What is the mean, mode median and range of 11, 12, 13, 12, 14, 11, 12?
  • What is the z-score of sample X, if #n = 81, mu= 43, St. Dev. =90, and E[X] =57#?
  • The camera club has five members, and the mathematics club has eight. There is only one member common to both clubs. In how many ways could a committee of four people be formed with at least one member from each club?
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  • How do you write the following in trigonometric form and perform the operation given #(sqrt3+i)(1+i)#?
  • A triangle has sides A, B, and C. The angle between sides A and B is #(2pi)/3#. If side C has a length of #32 # and the angle between sides B and C is #pi/12#, what is the length of side A?

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Exploring ChatGPT‘s Potential for Mathematical Problem Solving

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Introduction

The rapid rise of ChatGPT, the AI language model developed by OpenAI, has captured the attention of users worldwide. With its impressive ability to understand and generate human-like text, ChatGPT has been applied to a wide range of tasks, from creative writing to coding. However, one area that has garnered significant interest is ChatGPT‘s potential for solving mathematical problems.

While there have been numerous examples of ChatGPT‘s successes and failures in tackling math questions, OpenAI has been continuously working to enhance the model‘s mathematical reasoning abilities. A notable update was released on January 30, 2023, specifically aimed at improving ChatGPT‘s performance in this domain. In this article, we will take a deep dive into ChatGPT‘s current strengths and weaknesses in solving mathematical problems, compare its capabilities to other AI-powered math tools, explore potential applications in math education, discuss the challenges associated with deploying such models, and look ahead to the exciting possibilities that lie ahead.

ChatGPT‘s Current Math Capabilities

ChatGPT has demonstrated a remarkable ability to understand and solve a variety of mathematical problems. One notable strength is its proficiency in solving equations. When presented with a linear or quadratic equation, ChatGPT can accurately identify the steps required to isolate the variable and arrive at the correct solution. For example:

ChatGPT‘s step-by-step approach not only provides the correct answer but also demonstrates its understanding of the underlying algebraic principles.

Another area where ChatGPT excels is in solving geometry problems. Given sufficient information about a geometric figure, ChatGPT can calculate various properties such as area, perimeter, and angles. For instance:

ChatGPT‘s ability to identify the relevant formula and apply it correctly showcases its understanding of basic geometric concepts.

In the realm of calculus, ChatGPT has shown promise in solving problems related to differentiation, integration, limits, and series. While it may occasionally make minor errors or simplifications, ChatGPT can often provide correct answers and even explain the steps involved. For example:

ChatGPT‘s step-by-step approach to solving calculus problems demonstrates its ability to apply advanced mathematical techniques.

Weaknesses and Limitations

Despite its impressive capabilities, ChatGPT does have some notable limitations when it comes to mathematical problem-solving. One area where it struggles is in handling complex, multi-step problems that require a deep understanding of mathematical concepts and relationships. While ChatGPT can often break down problems into smaller steps, it may have difficulty connecting the steps or identifying the most efficient approach.

Another limitation of ChatGPT is its occasional tendency to make calculation errors or oversimplifications. For example, when evaluating trigonometric functions at specific angles, ChatGPT might provide an incorrect value or make an unjustified simplification. These errors highlight the need for human oversight and fact-checking when using ChatGPT for mathematical tasks.

Furthermore, ChatGPT‘s mathematical abilities are primarily based on pattern recognition and statistical associations learned from its training data. As a result, it may struggle with novel or unconventional problems that require creative problem-solving or insights beyond what is commonly found in textbooks and online resources. This limitation underscores the importance of human intuition and expertise in pushing the boundaries of mathematical understanding.

Comparison to Other AI-Powered Math Tools

To put ChatGPT‘s mathematical capabilities into perspective, it is useful to compare it to other AI-powered math tools. One prominent example is Wolfram Alpha, a computational knowledge engine that can solve a wide range of mathematical problems. While Wolfram Alpha excels at providing precise numerical answers and generating visual representations of mathematical concepts, it lacks the natural language interaction and explanatory capabilities of ChatGPT.

Another AI-powered math tool is Symbolab, which focuses on step-by-step solutions to algebraic and calculus problems. Symbolab provides detailed explanations for each step, making it a valuable resource for students learning these topics. However, unlike ChatGPT, Symbolab is limited to a specific set of problem types and does not engage in open-ended conversation.

Photomath is another popular AI-powered math tool that utilizes computer vision to recognize and solve mathematical problems from images. By simply pointing a smartphone camera at a math problem, Photomath can provide instant solutions and explanations. While this feature is incredibly convenient, Photomath‘s reliance on visual input limits its versatility compared to ChatGPT, which can handle problems presented in natural language.

Potential Applications in Math Education

One of the most promising applications of ChatGPT in mathematics is its potential to revolutionize math education. By leveraging its natural language processing capabilities and vast knowledge base, ChatGPT could serve as a powerful tool for personalized tutoring, generating practice problems, and providing step-by-step explanations to students.

Imagine a scenario where a student is struggling with a particular math concept, such as solving quadratic equations. With ChatGPT, the student could engage in a conversational exchange, asking questions and receiving clear, tailored explanations in real-time. ChatGPT could break down complex problems into smaller, more manageable steps, guiding the student through the solution process and reinforcing their understanding along the way.

Moreover, ChatGPT could be used to generate a virtually unlimited supply of practice problems for students to work on. By analyzing a student‘s performance and identifying areas of weakness, ChatGPT could adaptively adjust the difficulty and focus of the problems, ensuring that the student is consistently challenged and engaged. This personalized approach could help students build confidence, develop problem-solving skills, and foster a deeper understanding of mathematical concepts.

However, the use of ChatGPT in math education also raises important ethical considerations. There is a risk that students may become overly reliant on ChatGPT for answers, potentially undermining their own critical thinking and problem-solving abilities. Additionally, the ease with which ChatGPT can generate solutions raises concerns about cheating and plagiarism. To mitigate these risks, educators must carefully consider how to integrate ChatGPT into their teaching practices, emphasizing the importance of understanding the underlying concepts and encouraging students to use ChatGPT as a supplementary tool rather than a substitute for their own thinking.

Future Directions for ChatGPT and Math

As impressive as ChatGPT‘s current mathematical capabilities are, there is still enormous potential for further advancement. One exciting direction is the integration of ChatGPT with other AI technologies, such as computer vision. By combining ChatGPT‘s natural language processing with the ability to recognize and interpret handwritten mathematics, AI systems could provide even more seamless and intuitive ways for students to engage with mathematical content.

Another promising avenue is the development of collaborative problem-solving systems that leverage ChatGPT‘s conversational abilities. Imagine a future where students can work alongside ChatGPT to tackle complex, open-ended math problems, bouncing ideas off each other and exploring multiple solution paths. This type of human-AI collaboration could foster creativity, critical thinking, and innovative problem-solving skills that are essential for success in the 21st century.

Beyond education, ChatGPT and similar AI systems have the potential to accelerate mathematical research and discovery. By quickly generating and testing hypotheses, identifying patterns and connections, and exploring vast mathematical landscapes, AI could help researchers uncover new insights and push the boundaries of mathematical knowledge. As these systems continue to evolve and improve, they may become indispensable tools for advancing the frontiers of mathematics and unlocking new possibilities across various fields, from physics and engineering to economics and computer science.

ChatGPT‘s emergence has opened up exciting new possibilities for mathematical problem-solving and education. With its impressive ability to understand and generate human-like explanations, ChatGPT has the potential to revolutionize the way we learn and engage with mathematics. From providing personalized tutoring and generating adaptive practice problems to facilitating collaborative problem-solving and accelerating research, the applications of ChatGPT in mathematics are vast and promising.

However, realizing the full potential of ChatGPT in mathematics will require ongoing research, development, and collaboration between AI experts, educators, and mathematicians. It is crucial to address the limitations and ethical considerations associated with deploying AI systems in educational contexts, ensuring that they are used responsibly and in ways that enhance, rather than replace, human understanding and creativity.

As we look to the future, the integration of ChatGPT with other AI technologies and the development of more advanced mathematical reasoning capabilities hold immense promise. By harnessing the power of AI to augment human intelligence, we can unlock new frontiers in mathematical discovery, innovation, and learning. The journey ahead is filled with both challenges and opportunities, but one thing is clear: ChatGPT and other AI systems will play an increasingly important role in shaping the future of mathematics and beyond.

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I am Paul Christiano, a fervent explorer at the intersection of artificial intelligence, machine learning, and their broader implications for society. Renowned as a leading figure in AI safety research, my passion lies in ensuring that the exponential powers of AI are harnessed for the greater good. Throughout my career, I've grappled with the challenges of aligning machine learning systems with human ethics and values. My work is driven by a belief that as AI becomes an even more integral part of our world, it's imperative to build systems that are transparent, trustworthy, and beneficial. I'm honored to be a part of the global effort to guide AI towards a future that prioritizes safety and the betterment of humanity.

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Problem Solving in Mathematics Among Eighth Grade Low Performance Students in the U.S

  • August 2024
  • NA(Poor problem-solving skills):7

Faranot Louis at Union School Haiti

  • Union School Haiti

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IMAGES

  1. Problem Solving Steps Math

    problem solving model for math

  2. Basic phases of the mathematical model for problem solving.

    problem solving model for math

  3. Using the Frayer Model for Problem Solving

    problem solving model for math

  4. Math Problem Solving 101

    problem solving model for math

  5. math processes ontario

    problem solving model for math

  6. Elementary Mathematics

    problem solving model for math

COMMENTS

  1. PDF An approach to problem-solving and mathematical modelling

    In mathematical modelling, formulating a model involves the process of mathematisation — moving from the real world to the mathematical world. Students select and apply mathematical and/or statistical procedures, concepts and techniques previously learnt to solve the mathematical problem to be addressed through their model.

  2. Using Mathematical Modeling to Get Real With Students

    To solve a word problem, students can pick out the numbers and decide on an operation.". But through the use of mathematical modeling, students are plucked out of the hypothetical realm and plunged into the complexities of reality—presented with opportunities to help solve real-world problems with many variables by generating questions ...

  3. 20 Effective Math Strategies For Problem Solving

    Here are five strategies to help students check their solutions. 1. Use the Inverse Operation. For simpler problems, a quick and easy problem solving strategy is to use the inverse operation. For example, if the operation to solve a word problem is 56 ÷ 8 = 7 students can check the answer is correct by multiplying 8 × 7.

  4. Using Mathematical Models to Solve Problems

    Mathematical models are used to represent word problems in equations which can help solve the problem. Learn about an introduction to mathematical modeling, and understand why a mathematical model ...

  5. PDF Chapter 1 Problem Solving with Mathematical Models

    Optimization and Mathematical Programming. • Optimization models (also called mathematical programs) represent problem choices as decision variables and seek values that maximize or minimize objective functions of the decision variables subject to constraints on variable values expressing the limits on possible decision choices. [1.3]

  6. Thinking Blocks

    Problem Solving the Thinking Blocks® Way! We updated our Thinking Blocks suite of learning tools with all new features. read aloud word problems - visual prompts - better models - engaging themes - mobile friendly.

  7. What Is a Bar Model? How to Use This Math Problem-Solving Method in

    The Bar Model is a mathematical diagram that is used to represent and solve problems involving quantities and their relationships to one another. It was developed in Singapore in the 1980s when data showed Singapore's elementary school students were lagging behind their peers in math. An analysis of testing data at the time showed less than ...

  8. Strategies vs. Models

    A model is a representation of your strategy, the way the strategy looks visibly. Modeling your strategy makes your thinking more clear to others because they can see the thinking and the relationships that went into your process. The model might also be the tool you used to actually do the computation. Models and modeling have many different ...

  9. (PDF) Mathematical Modelling in Problem Solving

    Problem solving is the heart of mathematics Alan H. Schoenfeld, Foreword [1] ... Since the model is a mathematical representation of the problem, errors in setting the model will result in an ...

  10. Measuring Mathematical Problem Solving With the MATH Dataset

    To measure the problem-solving ability of machine learning models, we introduce the MATH dataset, which consists of 12; 500 problems from high school math competitions. Given a problem from MATH, machine learning models generate a sequence, such as $\frac{2}{3}$, that encodes the final answer. These answers are unique after normalization ...

  11. Problem Solving

    Students develop and apply a five-step problem solving model and discover that a variety of strategies may be used to solve the same problem. 5-Step Problem-Solving Model. 1. Read and understand. ... Math Program Consultant 4-7, Rose Bullis, Regional Center for Teaching and Learning, Washoe County School District, Reno, Nevada.

  12. Mathematical modeling and problem solving: from fundamentals to

    The rapidly advancing fields of machine learning and mathematical modeling, greatly enhanced by the recent growth in artificial intelligence, are the focus of this special issue. This issue compiles extensively revised and improved versions of the top papers from the workshop on Mathematical Modeling and Problem Solving at PDPTA'23, the 29th International Conference on Parallel and Distributed ...

  13. What IS Problem-Solving?

    Opinions about the "best" way to teach problem-solving are all over the board. And teachers will usually argue for their process quite passionately. When I first started teaching math over 25 years ago, it was very common to teach "keywords" to help students determine the operation to use when solving a word problem.

  14. Mathway

    Free math problem solver answers your algebra homework questions with step-by-step explanations. Mathway. Visit Mathway on the web. Start 7-day free trial on the app. Start 7-day free trial on the app. Download free on Amazon. Download free in Windows Store. Take a photo of your math problem on the app. get Go. Algebra. Basic Math.

  15. Using the Frayer Model for Problem Solving

    Learning to Use the Frayer Model in Math. These 4 steps are then applied to the Frayer model template ( print the PDF) to guide the problem-solving process and develop an effective way of thinking. When the graphic organizer is used consistently and frequently, over time, there will be a definite improvement in the process of solving problems ...

  16. mathllm/MathCoder: Family of LLMs for mathematical reasoning.

    This approach yields the MathCoder models, a family of models capable of generating code-based solutions for solving challenging math problems. Impressively, the MathCoder models achieve state-of-the-art scores among open-source LLMs on the MATH (45.2%) and GSM8K (83.9%) datasets, substantially outperforming other open-source alternatives.

  17. Problem Solving in Mathematics Education

    1.3 Digital Technologies and Mathematical Problem Solving—Luz Manuel Santos-Trigo. Mathematical problem solving is a field of research that focuses on analysing the extent to which problem solving activities play a crucial role in learners' understanding and use of mathematical knowledge.

  18. Singapore Method: Using the Singapore Bar Models to Solve ...

    Now we have all our representations set, we can solve the problem: The total of all the parts is 130 cars, that's to say that 5 parts = 130 cars. 1 part = 130 ÷ 5 = 26 cars. 4 parts = 26 x 4 = 104 convertible cars. That's all for examples of problem-solving with the Singapore Method. We'll check out some more another day.

  19. Model Drawing for Math Problem Solving

    Model Drawing is a highly effective method for solving Math questions that involve fractions and remainders. Drawing bar models allows your child to visualise the relationship between "Part" vs "Whole" clearly. In this tutorial, we look at two questions taken from 2021 Prelim papers to help you learn how to use model drawing.

  20. Visual Models for Problem Solving in 1st Grade

    When I was teaching 1st grade, I remember a strategy that we used for problem solving called the C.U.B.S. method. Each of those letters stood for a step in the problem solving process so students could remember what to do: C - circle the numbers, U - underline the word, B - box the operation, S - solve the problem.

  21. More problem solving with bar models, part 1

    More problem solving with bar models, part 1. The first word problem we solve has to do with a board being cut into two parts and one part being four times as long as the other. A bar model (Singapore Math style) EASILY solves this problem! The second one is more challenging. You buy two kinds of animal feed (mammoth food in this case), a 5-kg ...

  22. Using a Frayer Model for Math

    Using a Frayer Model for Math. A Frayer Model is a graphical organizer used to define and understand a concept by examining its definition, characteristics, examples, and non-examples. ... Many teachers still approach problem-solving as if it is a standalone topic to be taught in isolation. There are classrooms with Problem Solving Friday, for ...

  23. ChatGLM-Math: Improving Math Problem-Solving in Large Language Models

    Large language models (LLMs) have shown excellent mastering of human language, but still struggle in real-world applications that require mathematical problem-solving. While many strategies and datasets to enhance LLMs' mathematics are developed, it remains a challenge to simultaneously maintain and improve both language and mathematical capabilities in deployed LLM systems.In this work, we ...

  24. PDF Enhancing Students' Mathematical Problem-Solving Skills through Bar

    echnique is intended to enhance the conceptual understanding of the problem at the task (Olga, 2010). It help. students to visualise the question and take out all the information given when they draw the bar(s). Hence, the bar model is a suitable problem-solving strategy to teach the non-routin.

  25. Alibaba Takes the Lead in AI Math Models with Qwen2-Math

    The flagship model, Qwen2-Math-72B-Instruct, boasts an impressive 84% accuracy on the MATH Benchmark, which consists of 12,500 challenging competition-level math problems.

  26. Math AI Problem Solver

    A Math AI is an artificial intelligence-powered tool designed to solve complex mathematical problems efficiently and accurately. By utilizing advanced algorithms and computational power, Math AI can provide step-by-step solutions, offer insights into problem-solving strategies, and enhance our overall understanding of various mathematical concepts.

  27. Exploring ChatGPT's Potential for Mathematical Problem Solving

    In this article, we will take a deep dive into ChatGPT's current strengths and weaknesses in solving mathematical problems, compare its capabilities to other AI-powered math tools, explore potential applications in math education, discuss the challenges associated with deploying such models, and look ahead to the exciting possibilities that ...

  28. Problem Solving in Mathematics Among Eighth Grade Low Performance

    The result of the first test of math problem-solving skills was that the student did not solve the problem well. One solution to overcome this is the application of problem-based learning models ...