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/* | |
* File: Yahtzee.java | |
* ------------------ | |
* This program will eventually play the Yahtzee game. | |
*/ | |
import acm.io.*; | |
import acm.program.*; | |
import acm.util.*; | |
import java.util.*; | |
public class Yahtzee extends GraphicsProgram implements YahtzeeConstants { | |
/* Private instance variables */ | |
private int nPlayers; //number of players | |
private String[] playerNames; //an array of Player names | |
private YahtzeeDisplay display; | |
private RandomGenerator rgen = new RandomGenerator(); //random number generator | |
private int[] dieResults = new int [N_DICE]; //stores the most recently rolled dice numbers | |
private int[][] categoryScores; //stores the score for each category for each player | |
private int category; //selected category | |
private int[][] selectedCategories; //stores the already selected categories | |
public static void main(String[] args) { | |
new Yahtzee().start(args); | |
} | |
public void run() { | |
IODialog dialog = getDialog(); | |
nPlayers = dialog.readInt("Enter number of players"); | |
while(true) { | |
if(nPlayers <= MAX_PLAYERS) break; | |
nPlayers = dialog.readInt("You can only enter up to " + MAX_PLAYERS +" number of players. Enter number of players"); | |
} | |
playerNames = new String[nPlayers]; | |
categoryScores = new int [nPlayers + 1][N_CATEGORIES+1]; | |
selectedCategories = new int[nPlayers+1][N_CATEGORIES+1]; | |
for (int i = 1; i <= nPlayers; i++) { | |
playerNames[i - 1] = dialog.readLine("Enter name for player " + i); | |
} | |
display = new YahtzeeDisplay(getGCanvas(), playerNames); | |
playGame(); | |
} | |
private void playGame() { | |
for(int i = 0; i < N_SCORING_CATEGORIES; i++) { | |
for(int j=1; j <= nPlayers; j++) { | |
initializeFirstRoll(j); | |
secondAndThirdRoll(j); | |
selectCategory(j); | |
} | |
} | |
calculateResults(); | |
calculateWinner(); | |
} | |
/* In the beginning of a players turn, | |
* the player clicks on "Roll Dice", | |
* the Dice results are displayed and | |
* stored in the diceResults array */ | |
private void initializeFirstRoll(int playerNumber) { | |
for(int i = 0; i < N_DICE; i++) { | |
int dieRoll = rgen.nextInt(1,6); | |
dieResults[i] = dieRoll; | |
} | |
display.printMessage(playerNames[playerNumber - 1] + "'s turn! Click the " + "\"Roll Dice\" " + "button to roll the dice."); | |
display.waitForPlayerToClickRoll(playerNumber); | |
display.displayDice(dieResults); | |
} | |
/* For the second and third roll, | |
* the player selects the dice he or she wants to re-roll, | |
* the selected dice are re-rolled, and the new | |
* dice values are displayed and stored in the diceResults array */ | |
private void secondAndThirdRoll(int playerNumber) { | |
for (int i = 0; i < 2; i++) { | |
display.printMessage("Select the dice you wish to re-roll and click " + "\"Roll Again\""); | |
display.waitForPlayerToSelectDice(); | |
for(int j = 0; j < N_DICE; j++) { | |
if(display.isDieSelected(j) == true) { | |
int dieRoll = rgen.nextInt(1,6); | |
dieResults[j] = dieRoll; | |
} | |
} | |
display.displayDice(dieResults); | |
} | |
} | |
/* Pre-condition: The player has rolled the dice three times. | |
* The player selects the category for the dice. | |
* The player cannot select a category that he/she already chose in a previous turn.*/ | |
private void selectCategory(int playerNumber) { | |
while(true) { | |
display.printMessage("Select a category for this roll"); | |
category = display.waitForPlayerToSelectCategory(); | |
if(selectedCategories[playerNumber][category] == 0) { | |
calculateCategoryScore(playerNumber); | |
break; | |
} | |
} | |
} | |
/* Pre-condition: The user selected a category he/she has not previously selected. | |
* Assigns 1 to the selectedCategories array to keep track of selected categories. | |
* Checks to see if the selected category matches the dice configuration, | |
* and calculates the score. If it does not match, assigns the score of 0. | |
* Post-condition: Shows the score category and total score in the scorecard. | |
*/ | |
private void calculateCategoryScore(int playerNumber) { | |
selectedCategories[playerNumber][category] = 1; | |
int totalScore; | |
if(checkCategory(dieResults, category) == true) { | |
setCategoryScore(playerNumber, category); | |
int score = categoryScores[playerNumber][category]; | |
display.updateScorecard(category, playerNumber, score); | |
calculateTotalScores(playerNumber); | |
totalScore = categoryScores[playerNumber][TOTAL]; | |
display.updateScorecard(TOTAL, playerNumber, totalScore); | |
} | |
else { | |
categoryScores[playerNumber][category] = 0; | |
display.updateScorecard(category, playerNumber, 0); | |
calculateTotalScores(playerNumber); | |
totalScore = categoryScores[playerNumber][TOTAL]; | |
display.updateScorecard(TOTAL, playerNumber, totalScore); | |
} | |
} | |
/*sets the score in the categoryScores matrix for each player | |
based on the scoring category they chose after rolling the dice*/ | |
private void setCategoryScore(int playerNumber, int category) { | |
int score = 0; | |
if(category >= ONES && category <= SIXES) { | |
for(int i = 0; i < N_DICE; i++) { | |
if(dieResults[i] == category) { | |
score += category; | |
} | |
} | |
} | |
else if(category == THREE_OF_A_KIND || category == FOUR_OF_A_KIND || category == CHANCE) { | |
for(int i = 0; i<N_DICE; i++) { | |
score += dieResults[i]; | |
} | |
} | |
else if(category == FULL_HOUSE) { | |
score = 25; | |
} | |
else if(category == SMALL_STRAIGHT) { | |
score = 30; | |
} | |
else if(category == LARGE_STRAIGHT) { | |
score = 40; | |
} | |
else if(category == YAHTZEE) { | |
score = 50; | |
} | |
categoryScores[playerNumber][category] = score; | |
} | |
/*sets the total scores for each player */ | |
private void calculateTotalScores(int playerNumber) { | |
int upperScore = 0; | |
int lowerScore = 0; | |
int totalScore = 0; | |
for(int i = ONES; i <= SIXES; i++) { | |
upperScore += categoryScores[playerNumber][i]; | |
} | |
for(int i = THREE_OF_A_KIND; i <= CHANCE; i++) { | |
lowerScore += categoryScores[playerNumber][i]; | |
} | |
totalScore = upperScore + lowerScore; | |
categoryScores[playerNumber][UPPER_SCORE] = upperScore; | |
categoryScores[playerNumber][LOWER_SCORE] = lowerScore; | |
categoryScores[playerNumber][TOTAL] = totalScore; | |
} | |
/* Pre-condition: All players have completed the game. | |
* Calculates and displays the Upper Score, Upper Bonus, and LowerScore */ | |
private void calculateResults() { | |
for(int i = 1; i <= nPlayers; i++) { | |
display.updateScorecard(UPPER_SCORE, i, categoryScores[i][UPPER_SCORE]); | |
display.updateScorecard(LOWER_SCORE, i, categoryScores[i][LOWER_SCORE]); | |
if(categoryScores[i][UPPER_SCORE] >= 63) { | |
categoryScores[i][UPPER_BONUS] = 35; | |
} | |
display.updateScorecard(UPPER_BONUS, i, categoryScores[i][UPPER_BONUS]); | |
categoryScores[i][TOTAL] = categoryScores[i][TOTAL] + categoryScores[i][UPPER_BONUS]; | |
display.updateScorecard(TOTAL, i, categoryScores[i][TOTAL]); | |
} | |
} | |
/* Pre-condition: The game has ended, and all the final scores have been added up. | |
* Calculates which player has the highest score and what the highest score is | |
* and prints that information in a message at the very end of the game.*/ | |
private void calculateWinner() { | |
int winningScore = 0; | |
int winningPlayerNumber = 0; | |
for(int i = 1; i<=nPlayers; i++) { | |
int x = categoryScores[i][TOTAL]; | |
if( x > winningScore) { | |
winningScore = x; | |
winningPlayerNumber = i - 1; | |
} | |
} | |
display.printMessage("Congratulations, " + playerNames[winningPlayerNumber] + ", you're the winner with a total score of " + winningScore + "!"); | |
} | |
/* Pre-condition: The player has finished rolling the dice and selects a category. | |
* This method returns true if the selected category matches | |
* to the actual category correctly, and false if it does not match. */ | |
private boolean checkCategory(int[] dice, int category) { | |
boolean categoryMatch = false; | |
if(category >= ONES && category <= SIXES || category == CHANCE) { | |
categoryMatch = true; | |
} | |
else { | |
//creates an array for each possible dice value (1-6) | |
ArrayList <Integer> ones = new ArrayList<Integer>(); | |
ArrayList <Integer> twos = new ArrayList<Integer>(); | |
ArrayList <Integer> threes = new ArrayList<Integer>(); | |
ArrayList <Integer> fours = new ArrayList<Integer>(); | |
ArrayList <Integer> fives = new ArrayList<Integer>(); | |
ArrayList <Integer> sixes = new ArrayList<Integer>(); | |
/*goes through each rolled die and puts 1 as a place-holder into the appropriate ArrayList | |
* e.g. if the first die value is 1, then 1 is added to the ones ArrayList or | |
* if the second die value is 5, then 1 is added to the fives ArrayList*/ | |
for(int i = 0; i < N_DICE; i++) { | |
if(dice[i] == 1) { | |
ones.add(1); | |
} | |
else if(dice[i] == 2) { | |
twos.add(1); | |
} | |
else if(dice[i] == 3) { | |
threes.add(1); | |
} | |
else if(dice[i] == 4) { | |
fours.add(1); | |
} | |
else if(dice[i] == 5) { | |
fives.add(1); | |
} | |
else if(dice[i] == 6) { | |
sixes.add(1); | |
} | |
} | |
if(category == THREE_OF_A_KIND) { | |
if(ones.size() >= 3 || twos.size() >= 3 || threes.size() >= 3 || fours.size() >= 3 || fives.size() >= 3 || sixes.size() >= 3) { | |
categoryMatch = true; | |
} | |
} | |
else if(category == FOUR_OF_A_KIND) { | |
if(ones.size() >= 4 || twos.size() >= 4 || threes.size() >= 4 || fours.size() >= 4 || fives.size() >= 4 || sixes.size() >= 4) { | |
categoryMatch = true; | |
} | |
} | |
else if(category == YAHTZEE) { | |
if(ones.size() == 5 || twos.size() == 5 || threes.size() == 5 || fours.size() == 5 || fives.size() == 5 || sixes.size() == 5) { | |
categoryMatch = true; | |
} | |
} | |
else if(category == FULL_HOUSE) { | |
if(ones.size() == 3 || twos.size() == 3 || threes.size() == 3 || fours.size() == 3 || fives.size() == 3 || sixes.size() == 3) { | |
if(ones.size() == 2 || twos.size() == 2 || threes.size() == 2 || fours.size() == 2 || fives.size() == 2 || sixes.size() == 2) { | |
categoryMatch = true; | |
} | |
} | |
} | |
else if(category == LARGE_STRAIGHT) { | |
if(ones.size() == 1 && twos.size() == 1 && threes.size() == 1 && fours.size() == 1 && fives.size() == 1){ | |
categoryMatch = true; | |
} | |
else if(twos.size() == 1 && threes.size() == 1 && fours.size() == 1 && fives.size() == 1 && sixes.size() == 1) { | |
categoryMatch = true; | |
} | |
} | |
else if(category == SMALL_STRAIGHT) { | |
if(ones.size() >= 1 && twos.size() >= 1 && threes.size() >= 1 && fours.size() >= 1) { | |
categoryMatch = true; | |
} | |
else if(twos.size() >= 1 && threes.size() >= 1 && fours.size() >= 1 && fives.size() >= 1) { | |
categoryMatch = true; | |
} | |
else if(threes.size() >= 1 && fours.size() >= 1 && fives.size() >= 1 && sixes.size() >= 1) { | |
categoryMatch = true; | |
} | |
} | |
} | |
return categoryMatch; | |
} | |
} |
srobert1953 commented Jan 4, 2016
Hi, with testing your code, I am getting wrong score. If you roll after 3 attempts three 3's for example, and you want to assign it to Three of a kind, your score is 11. It should be 9. Also, if you get four 6's and click on Four of a kind, your score is 25, should be 24.
Looking at the code, you should change the setCategoryScore method, as it counts all dices numbers for Three of a kind and four of a kind. You consider these two as Chance kategory, which counts all dices numbers. Instead, they should count only the dices which have the three/four numbers on it. (Example: if you roll 2, 1, 5, 5, 5 - You should count only the 3 5's for Three of a kind kategory with result of 15, not 18).
Sorry, something went wrong.
Relynn commented Apr 19, 2017
srobert1953 - in yahtzee, for 3 of a kind the score you get is from all of the dice... As well as the value of 4 of a kind...
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For DSS Special Agents, protecting Team USA golfers is dream assignment
DSS Special Agent Dan Bair (center) and his Diplomatic Security Service Office of Mobile Security Deployments team plan their next move after providing security for the DSS motorcade carrying a foreign dignitary in New York City for the 74th UN General Assembly, Sept. 22, 2019. (U.S. Department of State photo)
Change Text Size
Dan Bair jokes that he justifies the many rounds of golf he plays with his buddies by telling his wife he’s trying to get good enough to start a new career on the PGA TOUR Champions when he turns 50.
Of course, the man who carries a 13.8 handicap knows that’s a pipe dream. Besides, he likes his day job as a Special Agent with the Diplomatic Security Service, which is the law enforcement and security division of the U.S. Department of State.
The Army veteran, who flew Black Hawk helicopters in Iraq and Afghanistan, has traveled to 42 countries in his nearly nine years with the DSS. He’s investigated transnational crimes, monitored security concerns in Somalia and protected political leader summits around the world.
Bair’s current assignment is close to his heart, though. He and Special Agent Amanda Salazar are providing support and security for the Team USA’s men’s and women’s golf teams at the Olympic Games in Paris.
The men’s competition will be held Aug. 1-4 at Le Golf National, which is about 15 minutes from the famed Palace of Versailles, while the women take center stage there a week later.
The men representing the U.S. are world No. 1 Scottie Scheffler, Xander Schauffele (winner of the 2020 Olympic gold medal), Wyndham Clark and Collin Morikawa. The women’s team features the world No. 1 and reigning Olympic champion Nelly Korda, as well as Lilia Vu and Rose Zhang.
Bair and Salazar, who have been planning for the Olympics for the past two years, are there to protect them. They are also assigned to the U.S. men’s and women’s mountain biking teams for the competition on July 28-29.
DSS Special Agent Dan Bair (in sunglasses) meets with Santiago 2023 organizers and Chilean security officials at the National Stadium to prepare for the Pan American Games in Santiago, Chile, June 8, 2023. (U.S. Department of State photo)
The DSS has agents like Bair and Salazar at every Olympic venue and works in concert with French authorities, who are responsible for the overall security of the Olympic Games and Paralympics, as well as the International Golf Federation and U.S. and International Olympic committees.
“We’re the only law enforcement federal agency that gets to do things like this,” Bair said. “So, to say it wasn't a neat experience would be a lie. I’m honored. I'm humbled that I get to be around them, but at the same time, my job is to focus elsewhere, but I can't say that I'm not excited about it, for sure.
“We get to be around the best players in the world at the peak of their game at the Olympics. So, it's just another notch in our strange careers, whether you're at historical summits with political figures or you're at the Olympics with top Olympians in the world. So, excited about it for sure.”
Bair was an occasional golfer until he and his family moved to Virginia where they live on a course called Dominion Valley. The 40-year-old loves being outside as well as the camaraderie of the game, and he plays as much as possible – even sneaking in a quick nine on the day he left for Paris. For the record, he shot 43, making double bogey on his last hole.
Bair is a fan of all the members of the U.S. teams, but Schauffele – winner of two major championships this summer – is a particular favorite. He likes the consistency in his swing and says when he’s “pretending that I can golf,” Bair pretends that he’s the newly minted Champion Golfer of the Year.
And while he’ll obviously be focused on security, Bair hopes to learn by osmosis: “Maybe seeing these guys in person, I'll learn at least one little training aid or something that I can take back with me to get (my handicap) even lower,” he said.
Dan Bair pilots a Blackhawk helicopter while serving in the Army Aviation Unit in Afghanistan, 2011. (Courtesy Dan Bair)
Salazar, who will take the lead role with the U.S. women’s team, is looking forward to seeing if Korda can win another gold medal.
“I think that winning multiple medals in multiple Games is just sort of like the tip of the hat and really sort of solidifying your place as one of the best in the world,” Salazar said.
Salazar took a different path to the DSS than Bair. She went to college at the University of Delaware, where she played rugby and majored in hospitality management, later running food and beverage outlets at private clubs around the Washington, D.C., area. She wanted to travel, though, and a mentor steered her toward the federal government and eventually, the State Department.
She has worked in diplomatic security for the last 11 years. She spent three of those years assigned to the Secretary of State’s Protective Division, where she worked at political summits, sporting events and the United Nations General Assembly.
The DSS operates at more than 270 U.S. diplomatic posts in over 170 countries, and more than 30 U.S. cities. Salazar’s posts have included Istanbul, Turkey, and Bogota, Colombia, and most recently Bangkok, Thailand. She is headed next to Islamabad, Pakistan, where the aspiring golfer has heard there are some interesting courses.
“I’m excited to check it out,” she said.
DSS Special Agent Amanda Salazar in front of Air Force 2, supporting the U.S. Delegation to the 2022 APEC Leader’s Summit. (Courtesy Amanda Salazar)
Like Bair, Salazar is looking forward to the competition. It will undoubtedly be very different than when she volunteered at the McDonald’s Championship on the LPGA Tour for two years working as the standard bearer for Sei Young Kim and Seon Hwa Lee.
“Truly this is a dream come true,” Salazar said. “I have been trying to line up my assignments to this opportunity since I started with DSS, and I feel so fortunate to finally make it work. I think as a kid, especially in the United States, you watch the Olympics on TV, and it just is such a special time of year and for me, particularly the Summer Olympics.
“I'm really excited and ecstatic to be here.”
Hi there 👋 and welcome to CS106A!
CS106A introduces code and computer programming for people who have not programmed before. Code and programming are central to so much in modern life, yet code can appear to be impossibly opaque. By working gradually and with its army of section leaders, CS106A takes students into the world code, building things they could not have imagined.
Instructor: Cynthia Bailey Lee, [email protected]
SL: Selaine Nicole Rodriguez, [email protected]
For SSEA, we will be previewing the first 3-4 weeks of the CS106A course, staying fairly faithful to what the course looks like in the regular school year. The full CS106A course will cover all the important topics of basic programming in Python: types, numbers, strings, functions, linear collections, dictionaries, logic, decomposition, good programming style, whole-program structure, text, file-processing, debugging, and performance. We'll also touch on more advanced topics you might want in the future, including lambdas, comprehensions, modules, and Jupyter notebooks.
Python is a huge language with many advanced features, and CS106A does not cover all of Python's features. CS106A teaches the important core features, and you will be able to solve real programming problems with just this course.
Other Courses: CS105 CS106A/B CS193Q CME193
CS106A is the first course in programming and computer science, for people who with zero experience. CS106B is the second course, teaching more advanced programming and computer science for people who know basic programming. CS105 is a more lightweight introduction to CS ideas, but without as much coding as CS106A. CS193q is a 1 unit seminar that teaches Python very very quickly - geared for people who already know how to program but do not know Python.
CME193 is a course in applied Python for scientists and engineers. It is a course one could take after CS106A.
Python Resources
In lecture we'll have links to some online code exercises on an "experimental server" set up by Nick Parlante, another CS106A instructor. Other times we will distribute a .zip file with that day's code examples.
We'll use web resources as our Python reference as we go, and Nick Parlante maintains a free Python Guide with more detail on Python topics (linked off the course page too).
There is no required textbook, and a book is not needed for this course. However, if a student insisted on a recommendation, "Introducing Python" by Lubanovic is a good introductory book.
Python 3 / PyCharm
We will use Python version 3. You will install Python and PyCharm (the "integrated development environment, IDE) as part os assignment 0. At the start we'll use the experimental server which works without installing anything. Later we will do larger exercises where you will use Python 3 and PyCharm installed on your computer. We'll have detailed instructions for that when we get there.
Lab In Lecture
We will experiment integrating little exercises within lecture, so expect to do some exercises live as we go. Education research shows that doing a little activity with what you just saw helps a lot with learning. (see Carl Wieman, Stanford School of Education)
The full CS106A has assignments weekly programming assignments. During SSEA, we will complete parts of assignments similar to those used in the school year.
Although there are no grades during SSEA, we strive to not interfere with your ability to properly earn credit in the full CS106A if/when you take it. We attempt to offer homework and other practice that will not be the same as the school year ones, in hopes that you won't run into any trouble with possible plagiarism by turning in the same work in real CS106A. However, you should be aware of the course's policies on plagiarism, the Honor Code, and re-submitting work you did previously, in case an issue arises later. That policy is explained here:
In the spirit of collegial and cooperative learning, you are free to discuss ideas and approaches with other students, and then implement the solution yourself. The key is this: all the code you submit you should type in and get working yourself . In particular, it is not ok to share or paste in someone else's code or get code from a previous quarter. It is not ok to look at someone else's code. You should not be looking at another student's homework code.
For discussion or tying out ideas, the many lecture examples work well and of course it's fine for everyone to look at and experiment with that code.
Web search: it's fine if you search the web to find the right 2 line phrase to solve something, like "sort strings" - programmers do that sort of search all the time, and finding and using short phrases like that is fine. Do not, however, search for a whole homework function and paste in what you find. We want you to write that code.
The Computer Science department produces many honor code cases at Stanford. This is not because CS is a magnet for cheating; it's just that online submissions provide a large body of evidence, and computer science has tools which do an extremely good job of finding cheating.
Each homework submission has a section where you can write notes for the grader. If you think a bit of collaboration may have crossed the line, mention it in your README notes for that homework. You can never get in honor code trouble for collaboration clearly described in this way.
As mentioned above, CS106A exams will very much resemble the homework problems. So that's an additional reason you need to author and understand your own code.
On a related note, when you are done with a homework - please don't post your code on the internet! That causes problems for us and for people trying to learn the material later.
Philosophy and the Honor Code
It's not that people can be divided into cheaters and non-cheaters in some pre-ordained way, though that is an easy way to think about life. It's more that the stress and bad decision making of a particular situation make a cheater of someone. If you feel you are in that position, contact Chris and I promise we'll work something out where you can pass this class vs. making a huge mistake.
Topics and Weekly Schedule
See the course calendar for up-to-date details.
Stanford University
Stanford engineering, s tanford e ngineering e verywhere, cs106a - programming methodology, lecture 10 - importance of private variables.
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Importance Of Private Variables
Extending The Student Class
Overriding Methods
The acm.graphics Package
Methods Common To All GObjects
Interfaces And Methods Defined By Them
The BouncingBall Program Example
The Geometry Of The GLabel Class
The GArc Class
- 1 - Welcome to CS106A
- 2 - Handout Information
- 3 - Karel and Java
- 4 - The History of Computing
- 5 - Variables
- 6 - readInt() and readDouble()
- 7 - The Loop and a Half Problem
- 8 - Information Hiding
- 9 - Strings
- 10 - Importance of Private Variables
- 11 - The GImage Class
- 12 - Enumeration
- 13 - String Processing
- 14 - Memory
- 15 - Pointer Recap
- 17 - Multi-dimensional Arrays
- 18 - A Wrap Up of Multi-dimensional Arrays
- 19 - An Interface
- 21 - Review of Interactors and Listeners
- 22 - Overview of NameSurfer - The Next Assignment
- 23 - Introduction to Lecture's material - Searching
- 24 - Principles of Good Software Engineering for Managing Large Amounts of Data
- 25 - Defining a Social Network for Our Purposes
- 26 - Introduction to the Standard Java Libraries
- 27 - Life After CS106A
- 28 - The Graphics Contest Winners
- About the Lecture TITLE: Lecture 10 - Importance of Private Variables DURATION: 47 min TOPICS: Importance of Private Variables Extending the Student Class Overriding Methods The acm.graphics Package GCanvas Methods Common to All GObjects Interfaces and Methods Defined by Them The BouncingBall Program Example The Geometry of the GLabel Class The GArc Class
Course Details
Course description.
This course is the largest of the introductory programming courses and is one of the largest courses at Stanford. Topics focus on the introduction to the engineering of computer applications emphasizing modern software engineering principles: object-oriented design, decomposition, encapsulation, abstraction, and testing. Programming Methodology teaches the widely-used Java programming language along with good software engineering principles. Emphasis is on good programming style and the built-in facilities of the Java language. The course is explicitly designed to appeal to humanists and social scientists as well as hard-core techies. In fact, most Programming Methodology graduates end up majoring outside of the School of Engineering. Prerequisites: The course requires no previous background in programming, but does require considerable dedication and hard work.
- DOWNLOAD All Course Materials
Sahami, Mehran
Outside of work, I enjoy spending time with family, playing the guitar, going on outdoor excursions, and sleeping (which seems to be getting rarer and rarer these days).
IMAGES
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All the assignment starter bundles for CS106A can be found here. Each download should include everything you need to start working on the assignment. ... Assignment #5: 50-assignment-5.pdf: Assignment5.zip [new FacePamphlet.jar] Mar 12: Assignment #6: 57-assignment-6.pdf: Assignment6.zip [TeachingMachine.zip] Mar 12: Adventure Contest: 58 ...
Sorry I felt rushed but I hope this explains the process.This video is designed for learning purposes only. The original sources comes from the Stanford web...
Download ZIP. Assignment #5 - Yahtzee (Stanford-CS106A) Raw. Yahtzee.java. This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode characters.
It should be 9. Also, if you get four 6's and click on Four of a kind, your score is 25, should be 24. Looking at the code, you should change the setCategoryScore method, as it counts all dices numbers for Three of a kind and four of a kind. You consider these two as Chance kategory, which counts all dices numbers.
This video is designed for learning purposes only. The original sources comes from the Stanford website. You can Youtube them to find it. This is Assignme...
The final step is to submit your assignment. This assignment may (optionally) be done in pairs. As a reminder, you may only pair up with others with the same section time and location. Note: In general, limit yourself to using Java syntax taught in lecture, and the parts of the textbook we have read, up through the release of this assignment ...
5/2 Dictionaries 17. 5/4 Nested Structures 18. 5/9 String Parsing 19. 5/11 Tuples Sorting 20. 5/13 Classes and Objects 21. 5/16 Ethics 22. 5/18 Memory 23. 5/20 Search and Indexing 24. 5/23 The Internet 25. 5/25 Life After CS106A 26. 5/27 Advanced Python 27. 6/1 Wrap Up
In CS106A this quarter we are hosting a Contest where you can program anything you like using the concepts and tools we learn in class. See the contest handout for more details. Assignment 5 released. 2021072115. We have released all parts of assignment 5. The assignment is due due Tuesday, July 27th. Check out part a. Use what we learned in ...
Assignment #5—FacePamphlet 2.0 The original version of FacePamphlet was designed by Mehran Sahami. Due: Monday, March 1 This assignment has two goals. The first is to give you an opportunity to use Java interactors to create an interactive application complete with buttons and various kinds of text fields, along with a graphical display.
CS106A Code in Place Diagnostic Solutions; Preview text. Chris Piech Assignment 5 CS 106A Feb 16, 2017. Assignment #5—ImageShop Due: 11AM PST on Monday, Feb 26 This assignment may be done in pairs (which is optional, not required) Based on handouts by Marty Stepp, Eric Roberts and Keith Schwarz.
CS 106A November 5, 2007 Assignment #5 — Yahtzee!™ Due: 3:15pm on Wednesday, November 14th Based on a handout written by Eric Roberts and Julie Zelenski. Note: Yahtzee™ is the trademarked name of a game produced by Hasbro. We refer to this game for educational purposes only. Okay, we also like to have fun playing the game.
Solutions to all assignments for Stanford Engineering Everywhere online course CS106A - danpaz/cs106a-assignments
CS106A Handouts. Handouts. This is the repository for all handouts that are given out in class, section, and practice sessions. All documents here are in Adobe Acrobat format; the reader for this format is available for free (look for the Acrobat Reader logo at the bottom of the Adobe Systems web site ). You can find extra paper copies of these ...
Cs 106a assignment 5; Preview text. Post Diagnostic Report The purpose of the Diagnostic was to help you self assess where you can improve. Every ... notoriously one of the hardest concepts in the first half of CS106A. These lecture videos cover functions and return values: Problem 2b: Ride the Rollercoaster ...
The course is explicitly designed to appeal to humanists and social scientists as well as hard-core techies. In fact, most Programming Methodology graduates end up majoring outside of the School of Engineering. Prerequisites: The course requires no previous background in programming, but does require considerable dedication and hard work.
The 106A final exam is Friday, June 3rd from 8:30-11:30am. Locations will be based on your last name. Last name: A-H should go to room: Biship Auditorium (in Lathrop) Last name: I-Z should go to room: CEMEX Auditorium (in Graduate School of Business - Knight Management Center, Zambrano Hall) We have posted a handout with exam information and a ...
Bair's current assignment is close to his heart, though. He and Special Agent Amanda Salazar are providing support and security for the Team USA's men's and women's golf teams at the ...
This course is the largest of the introductory programming courses and is one of the largest courses at Stanford. Topics focus on the introduction to the engineering of computer applications emphasizing modern software engineering principles: object-oriented design, decomposition, encapsulation, abstraction, and testing. Programming Methodology teaches the widely-used Java programming language ...
T he Houston Astros designated veteran reliever Rafael Montero for assignment on Wednesday as part of a series of roster moves that also saw the club option ... plus his $11.5 million salary for ...
First baseman Triston Casas began a rehab assignment with Worcester on Tuesday night, with the WooSox winning 11-6 against the Buffalo Bisons at Polar Park. Casas last played for the Red Sox on ...
YEAH Hours. CS106A YEAH Hours are Your Early Assignment Help Hours, a weekly session intended to help students get started on the CS106A assignments. We'll break the assignment handout into manageable chunks, go over useful resources, and discuss approaches for major milestones of the assignment.
Both messages mean the same thing: You're probably using a URL that is no longer valid to reach the journals you're trying to reach. (Technically, it means that the hostname - the name of the server you're trying to reach - doesn't match the server's name on its security certificate.)
Section 19:31Y-1.11 - Assignment of rights of rehabilitation agreement (a) A business entity who has entered into a rehabilitation agreement pursuant to N.J.A.C. 19:31Y-1.8(b) may, upon notice to and written consent of the Authority, pledge, assign, transfer, or sell any, or all, of its rights, title, and interest in and to the rehabilitation agreement and in the tax credit awards payable ...
CS106A is the first course in programming and computer science, for people who with zero experience. CS106B is the second course, teaching more advanced programming and computer science for people who know basic programming. ... IDE) as part os assignment 0. At the start we'll use the experimental server which works without installing anything ...
The course is explicitly designed to appeal to humanists and social scientists as well as hard-core techies. In fact, most Programming Methodology graduates end up majoring outside of the School of Engineering. Prerequisites: The course requires no previous background in programming, but does require considerable dedication and hard work.
A month and a half after parting ways with Jose Abreu, the Houston Astros are following suit by designating relief pitcher Rafael Montero for assignment. The 33-year-old was halfway into a three ...
handouts and assignment files. Discussion sections In addition to lecture, you must also sign up for a weekly 50-minute section. In order to take CS 106A, you must sign up for a section between 5:00P.M. Thursday, September 27th and 5:00P.M. Sunday, September 30th. The signup form will be available on the
The course is explicitly designed to appeal to humanists and social scientists as well as hard-core techies. In fact, most Programming Methodology graduates end up majoring outside of the School of Engineering. Prerequisites: The course requires no previous background in programming, but does require considerable dedication and hard work.
This course is the largest of the introductory programming courses and is one of the largest courses at Stanford. Topics focus on the introduction to the engineering of computer applications emphasizing modern software engineering principles: object-oriented design, decomposition, encapsulation, abstraction, and testing. Programming Methodology teaches the widely-used Java programming language ...