202: number of arguments does not match definition.
The description of this warning is pretty self-explanatory. You've passed either too few or too many parameters to a function. This is usually an indication that the function is used incorrectly. Refer to the documentation to figure out the correct usage of the function.
This usually happen on GetPlayerHealth function with PAWNO function auto completion as it confuses with the NPC GetPlayerHealth function that only has 'playerid' argument.
You have created a variable or a function, but you're not using it. Delete the variable or function if you don't intend to use it. This warning is relatively safe to ignore.
The stock keyword will prevent this warning from being shown, as variables/functions with the stock keyword are not compiled unless they are used.
Similar to the previous warning. You created a variable and assigned it a value, but you're not using that value anywhere. Use the variable, or delete it. This warning, too, is relatively safe to ignore.
You have created a function without a return value
but you used it to assign on variable or function argument,
The assignment operator (=) was found in an if-statement, instead of the equality operator (==). If the assignment is intended, the expression must be wrapped in parentheses. Example:
A tag mismatch occurs when:
Usually happen on a new variable created with missing tag on the required function such as Float:, Text3D: , Text: , etc. Example,
The compiler will issue this warning if the code indentation is 'loose', example:
Indentation means to push (indent) text along from the left of the page (by pressing the TAB key). This is common practice in programming to make code easier to read. This warning also exists to avoid dangling-else problem.
A local variable, i.e. a variable that is created within a function or callback, cannot have the same name as a global variable, an enum specifier, a function, or a variable declared higher up in the same function. The compiler cannot tell which variable you're trying to alter.
It is customary to prefix global variables with 'g' (e.g. gTeam ). However, global variables should be avoided where possible.
The indicated code will never run, because an instruction before (above) it causes a jump out of the function, out of a loop or elsewhere. Look for return, break, continue and goto instructions above the indicated line. Unreachable code can also be caused by an endless loop above the indicated line.
Your public function is missing a forward declaration.
Categories : Documentation | Scripting
Search code, repositories, users, issues, pull requests..., provide feedback.
We read every piece of feedback, and take your input very seriously.
Use saved searches to filter your results more quickly.
To see all available qualifiers, see our documentation .
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement . We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
It compiles without any errors or warnings. Compiler Version: SourcePawn Compiler 1.11.0.6906 |
The text was updated successfully, but these errors were encountered: |
And it outputs "Hello, World!" too |
Sorry, something went wrong.
That doesn't look like an error though? The function does exist, so the condition is true. The value of is an implementation detail and you can't do much with vars out of the box, but they're a thing. SomeFunc() { return false; } bool SomeOtherFunc() { return true; } public void OnPluginStart() { Function fun = SomeFunc; if (fun == SomeFunc) PrintToServer("SomeFunc"); else if (fun == SomeOtherFunc) PrintToServer("SomeOtherFunc"); else PrintToServer("Hello, World!"); } |
The problem is that it's possible to forget to put () when calling a function, and it wouldnt even warn you This is also checking something entirely different. This is a boolean expression. |
My suggestion would be to make it so that if you want to evaluate the boolean expression of a function symbol (which I think would always be true anyway otherwise you'd get a compile error?) it should follow the same logic as assignment in an if-statement and just require an additional pair of ()'s ((index = SomeStringFunc(str))) // Ok if (index = SomeStringFunc(str)) // warning 211: possibly unintended assignment // ... if ((SomeFunc)) // Ok if (SomeFunc) // warning ???: possibly unintended use of function symbol (or something idk) |
Some warning / error should be appreciated if could be added. IT compiles but does not work. |
Functions are values, and thanks to the new parser, this kind of thing works as it would in most languages. However the value is constant, and we should be warning when a conditional is constant. |
Thanks, this has been fixed on master. |
No branches or pull requests
Find centralized, trusted content and collaborate around the technologies you use most.
Q&A for work
Connect and share knowledge within a single location that is structured and easy to search.
Get early access and see previews of new features.
I heard some programmers use if(1 == var) instead of if(var == 1) to avoid unintended assignment. Why or in what cases does it cause unintended assignment?
The problem is if you mistype the statement:
In the first case, the code after the if is executed unconditionally (with no more than a warning from the compiler, which isn't obliged to produce a warning for you — but the good ones do; if you aren't using a good compiler, get one!). In the second case, you get a syntax error at compile time, so the problem has to be fixed before the code can compile.
The problem isn't always as blatant:
never executes the code after the if , of course. Often though, you'll have:
and it won't be clear whether you intended to assign or compare. You can make it clear to the compiler and code readers (humans) by writing:
I don't use the 'back-to-front' comparison technique. I dislike the inverted conditions because they almost invariably read 'wrong' to me. I'm not comparing 1 with my variable; I'm comparing my variable with 1. So, even though logically the == operator is commutative, I don't think commutatively and prefer that 'riskier' way. I have not found myself making the assignment vs equality mistake often enough for the issue to be a problem. The compiler warns me if I do make a mistake (and I pay attention to the warning and fix the code so that there isn't a problem).
If you mistype it as
that would cause unintended(?) assignment. Decent compilers warn about that unless you include an extra set of parentheses
to make your intention clear to the compiler.
Forgot your password?
Or sign in with one of these services
By PigSmo March 21, 2017 in Discuţii scripting
Salut, inainte de a imi spune problema vreau sa ma luati foarte usor pentru ca sunt foarte noob la scripturi. Incerc sa invat din greseli si de la altii.
Bun, am vrut sa ma apuc sa fac o comanda "/updates" dar la compilare mi-au dat anumite erori! Unele dintre ele le-am rezolvat dar ultima nu o pot rezolva deloc " warning 211: possibly unintended assignment "! Nu stiu ce ar trebuii sa modific pentru a merge compilarea!
Comanda : CMD:updates(playerid, params[]) { if(gPlayerLogged[playerid] = 0) return SendClientMessage(playerid, COLOR_YELLOW, "Nu esti conectat"); new string[128], tdialog[125], fdialog[800]; format(tdialog, sizeof(tdialog), "{FFFF00}U{FFFFFF}update-uri"); format(string, sizeof(string), "Versiune\tData - Ora\nVersiunea 0.1\t21.03.2017 - 15:30\n"); format(fdialog, sizeof(fdialog), "%s", string); ShowPlayerDialog(playerid, DIALOG_UPDATES, DIALOG_STYLE_TABLIST_HEARDES, tdialog, fdialog, "Ok", ""); return 1; }
Inca mai am de lucrat la ea cu alte chestii dar nu vrea sa imi compileze aceasta.
Share on other sites.
Acuma am terminat comanda dupa un tutorial :
CMD:updates(playerid, params[]) { if(gPlayerLogged[playerid] = 0) return SendClientMessage(playerid, COLOR_YELLOW, "Nu esti conectat"); new string[128], tdialog[125], fdialog[800]; format(tdialog, sizeof(tdialog), "{FFFF00}U{FFFFFF}update-uri"); format(string, sizeof(string), "Versiune\tData - Ora\nVersiunea 0.1\t21.03.2017 - 15:30\n"); format(fdialog, sizeof(fdialog), "%s", string); ShowPlayerDialog(playerid, DIALOG_UPDATES, DIALOG_STYLE_TABLIST_HEARDES, tdialog, fdialog, "Ok", ""); return 1; } if(dialogid = DIALOG_UPDATES) { if(response) { if(listitem == 0) { new szString[2500]; format(szString sizeof(szString),"%s Adaugari\n", szString); format(szString sizeof(szString),"%s A fost adaugata comanda /bonus\n", szString); format(szString sizeof(szString),"%s A fost adaugata comanda /updates\n", szString); ShowPlayerDialog(playerid, DIALOG_STYLE_MSGBOX, "Update 0.1", szString, "Ok", ""); return 1: } } } }
Problema la compilare :
C:\Users\Denis\Desktop\RPG Romania 1.00.40\gamemodes\s4uriK.pwn(20264) : warning 211: possibly unintended assignment C:\Users\Denis\Desktop\RPG Romania 1.00.40\gamemodes\s4uriK.pwn(20273) : error 010: invalid function or declaration C:\Users\Denis\Desktop\RPG Romania 1.00.40\gamemodes\s4uriK.pwn(20275) : error 010: invalid function or declaration C:\Users\Denis\Desktop\RPG Romania 1.00.40\gamemodes\s4uriK.pwn(20277) : error 010: invalid function or declaration C:\Users\Denis\Desktop\RPG Romania 1.00.40\gamemodes\s4uriK.pwn(20280) : error 021: symbol already defined: "format" C:\Users\Denis\Desktop\RPG Romania 1.00.40\gamemodes\s4uriK.pwn(20280) : error 010: invalid function or declaration C:\Users\Denis\Desktop\RPG Romania 1.00.40\gamemodes\s4uriK.pwn(20281) : error 010: invalid function or declaration C:\Users\Denis\Desktop\RPG Romania 1.00.40\gamemodes\s4uriK.pwn(20282) : error 010: invalid function or declaration C:\Users\Denis\Desktop\RPG Romania 1.00.40\gamemodes\s4uriK.pwn(20284) : error 010: invalid function or declaration C:\Users\Denis\Desktop\RPG Romania 1.00.40\gamemodes\s4uriK.pwn(52151) : warning 203: symbol is never used: "szString" Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
8 Errors.
Puteti sa-mi spuneti de ce nu merge?
if(gPlayerLogged[playerid] = 0)
if(gPlayerLogged[playerid] == 0)
Nu ai pus id la ultimul dialog, acel msgbox. Sintaxa pt ShowPlayerDialog (playerid,dialog_id,dialog_style,titlu,mesaj,buton1,buton2);
You can post now and register later. If you have an account, sign in now to post with your account.
× Pasted as rich text. Paste as plain text instead
Only 75 emoji are allowed.
× Your link has been automatically embedded. Display as a link instead
× Your previous content has been restored. Clear editor
× You cannot paste images directly. Upload or insert images from URL.
Warning 215: expression has no effect.
By Divil.Scorpiono , January 28
By cstephan , February 15, 2023
By staKS , November 2, 2022
We have placed cookies on your device to help make this website better. You can adjust your cookie settings , otherwise we'll assume you're okay to continue. For more details you can also review our Terms of Use and Privacy Policy .
IMAGES
VIDEO
COMMENTS
Location: Philippines from South K. 02-18-2021 , 21:41 Warning 211: possibly unintended assignment. # 1. Hello, I have problem in compiling this plugin. Error: PHP Code: warning 211: possibly unintended assignment . Code part: PHP Code:
possibly unintended assignment Scripting Help. Rules: FAQ: Members List: Search: Register: Login: Raised This Month: $ ... It even compiles but compile.exe throws me a warn 211: possibly unintended assignment. Do I have to change it (to code below) or not? ... to suppress the warning, you need to put your variable assignment in parentheses so ...
warning 211: possibly unintended assignment [WA]iRonan Huge Clucker. Posts: 451 Threads: 31 Joined: May 2012 Reputation: 0 #1. 29.12.2013, 13:19 . I am having a problem with several annoying warnings but I have no clue how they happen. Errors: pawn Код:
Warning: Possibly unintended assignment. Scripting Help. You may not post new threads
211: possibly unintended assignment. The assignment operator (=) was found in an if-statement, instead of the equality operator (==). If the assignment is intended, the expression must be wrapped in parentheses. ... This warning also exists to avoid dangling-else problem. 219: local variable "foo" shadows a variable at a preceding level. A ...
warning 211: possibly unintended assignment n00blek Huge Clucker. Posts: 249 Threads: 51 Joined: Aug 2017 Reputation: 0 #1. 29.10.2017, 15:39 . ... (938) : warning 211: possibly unintended assignment C:\ Program Files \ Rockstar Games \ GTA San Andreas \ SAMP \ Server \ gamemodes \ AdminPlugin. pwn (942) : ...
I keep getting this annoying warning with the bellow code: warning 211: possibly unintended assignment Please DON'T tell me "It's just a warning" ... I KNOW. But it's annoying. How can I fix it, whats. ... Help: Possibly unintended assignment jakejohnsonusa Gangsta. Posts: 854 Threads: 154
C:\Users\Matthias\Desktop\SA-MP Stuff\Servers\Los Santos TDM - Without IRC\filterscripts\IRCScript.pwn(359) : warning 211: possibly unintended assignment C:\Users\Matthias\Desktop\SA-MP Stuff\Servers\Los Santos TDM - Without IRC\filterscripts\IRCScript.pwn(366) : warning 211: possibly unintended assignment C:\Users\Matthias\Desktop\SA-MP Stuff ...
Код: (Code, 1 line) i have a count and making it as a timer after 59seconds it takes 1 off the clock but it compile heres the warning Код: (Code, 1 line)
Код: if(InDM = 1) { GivePlayerMoney(killerid, 400); new sscore = GetPlayerScore(killerid); SetPlayerScore(killerid, sscore+1); } I've marked the line with warning.
Saved searches Use saved searches to filter your results more quickly
I have not found myself making the assignment vs equality mistake often enough for the issue to be a problem. The compiler warns me if I do make a mistake (and I pay attention to the warning and fix the code so that there isn't a problem).
Warning 211. warning 211: possibly unintended assignment; By PigSmo March 21, 2017 in Discuţii scripting. Share More sharing options... Followers 0. ... Unele dintre ele le-am rezolvat dar ultima nu o pot rezolva deloc " warning 211: possibly unintended assignment "! Nu stiu ce ar trebuii sa modific pentru a merge compilarea!
Отправлено 05 июля 2013 - 16:58. Пользователь. C:\Documents and Settings\НЕ ЗАХОДИТЬ!!!\Рабочий стол\Onyx-Rp Windows\gamemodes\efest.pwn(4061) : warning 211: possibly unintended assignment.
warning 211: possibly unintended assignment Line: if (plname = "Sole") Easy way to fix this? Thanks, ~Andrew
(411): предупреждение 211: возможно непреднамеренное назначение (411): ошибка 006: должен быть ...
Код: C:\Users\ABC\Desktop\0.3x Package\gamemodes\Prison.pwn(1566) : warning 211: possibly unintended assignment C:\Users\ABC\Desktop\0.3x Package\gamemodes\Prison ...
[ES] Warning: possibly unintended assignment Spanish. Rules: FAQ: Members List: Search: Register: Login: Raised This Month: $53: Target: $400: 13% [ES] Warning: possibly unintended assignment AlliedModders Forum Index > AMX Mod X > Multilingual > Spanish ...
Warning 211: possibly unintended assignment Scripting Help. Rules: FAQ: Members List: Search: Register: Login: Raised This Month: $ Target: $400: 0% Warning 211: possibly unintended assignment AlliedModders Forum Index > AMX Mod X > Scripting > Scripting Help ...
how to fix warning 213: tag mismatch Scripting Help. Rules: FAQ: Members List: Search: Register: Login: Raised This Month: $ Target: $400: 0% ... warning 211: possibly unintended assignment // Header size: 11760 bytes // Code size: 292340 bytes // Data size: 237628 bytes // Stack/heap size: 16384 bytes ...
D:\samp037_svr_R1_win32\gamemodes\FM.pwn(916) : warning 211: possibly unintended assignment D:\samp037_svr_R1_win32\gamemodes\FM.pwn(917) : warning 211: possibly unintended assignment D:\samp037_svr_R1_win32\gamemodes\FM.pwn(918) : warning 211: possibly unintended assignment D:\samp037_svr_R1_win32\gamemodes\FM.pwn(919) : warning 211: possibly ...